Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
kagemawashi
Amaterasu
Level 26
God Stats
3W - 3L
1,527 SR
Queue Stats
3W - 5L
1,466 Elo+
Party 1
Team Averages
Level 87
1,509 SR
1,489 Elo+

VS

Team Averages
Level 66
1,429 SR
1,323 Elo+
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Pueque3
Neith
Level 56
God Stats
8W - 2L
1,601 SR
Queue Stats
36W - 41L
1,367 Elo+
Party 2
Hercules
Hercules
SH4IKOLOOO
Hercules
Level 14
God Stats
3W - 6L
1,187 SR
Queue Stats
5W - 15L
1,102 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 4 / 0
6,108
611
4,842
10,834
6,591
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
 
Sol
9
0 / 4 / 0
5,895
590
8,562
9,116
4,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
kagemawashi
Amaterasu
9
1 / 5 / 0
6,247
625
4,662
12,371
12,245
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
4 / 1 / 9
7,972
797
10,307
8,320
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Pueque3
Neith
13
6 / 0 / 7
8,220
822
13,849
7,766
4,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Hercules
SH4IKOLOOO
Hercules
12
3 / 0 / 10
7,629
763
3,958
9,356
6,819
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
39
1
Kills
13
13
Deaths
1
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
0
0
L
Sol
 
Sol
0
4
0
0
W
Chang'e
 
Chang'e
4
1
9
8.5
W
Neith
Pueque3
Neith
6
0
7
9.5
W
Hercules
SH4IKOLOOO
Hercules
3
0
10
8
L
Amaterasu
kagemawashi
Amaterasu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,066
Damage
28,114
32,321
Taken
25,442
22,860
Mitigated
14,496
3,454
Healing
10,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,842
679
0
830
10,834
6,591
0
2,463
8,371
0
21,219
L
Sol
 
Sol
8,562
3,977
0
1,500
9,116
4,024
0
4,253
4,863
19,798
3,289
W
Chang'e
 
Chang'e
10,307
452
3,761
4,361
8,320
3,471
592
2,633
5,687
34,676
0
W
Neith
Pueque3
Neith
13,849
7,091
0
1,727
7,766
4,206
1,459
2,129
5,637
0
35,874
W
Hercules
SH4IKOLOOO
Hercules
3,958
1,647
0
1,086
9,356
6,819
235
3,007
6,349
0
8,989
L
Amaterasu
kagemawashi
Amaterasu
4,662
1,967
75
1,049
12,371
12,245
0
3,725
8,646
0
7,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,250
Gold Earned
23,821
85
Minions Killed
115
1
Camps Cleared
8
516,027
Distance Traveled
596,464
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,108
611
34
3
0
171,579
1
L
Sol
5,895
590
44
4
1
159,986
1
W
Chang'e
7,972
797
58
6
4
198,293
3
W
Neith
8,220
822
53
5
4
185,898
1
W
Hercules
7,629
763
4
0
0
212,273
1
L
Amaterasu
6,247
625
7
1
0
184,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role