Player Matchup

Neith
Neith
CeeJaYNaji
Neith
Level 66
God Stats
0W - 1L
1,102 SR
Queue Stats
5W - 19L
1,207 Elo+
Party 1
Apollo
Apollo
Darth Remz
Apollo
Level 149
God Stats
5W - 5L
1,518 SR
Queue Stats
331W - 380L
1,449 Elo+
Solo
Odin
Odin
LtDobby2879
Odin
Level 57
God Stats
2W - 4L
1,355 SR
Queue Stats
193W - 169L
1,450 Elo+
Solo
Zeus
Zeus
killercllown
Zeus
Level 153
God Stats
0W - 3L
1,238 SR
Queue Stats
26W - 33L
1,382 Elo+
Solo
Terra
Terra
lovercupcake1025
Terra
Level 127
God Stats
3W - 2L
1,835 SR
Queue Stats
172W - 184L
1,374 Elo+
Party 1
Team Averages
Level 110
1,410 SR
1,372 Elo+

VS

Team Averages
Level 90
1,690 SR
1,555 Elo+
Sylvanus
Sylvanus
DeBo XCI
Sylvanus
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 15L
1,510 Elo+
Party 2
Awilix
Awilix
DrDoughnut23
Awilix
Level 107
God Stats
11W - 6L
1,728 SR
Queue Stats
230W - 148L
1,710 Elo+
Party 3
Ah Puch
Ah Puch
Jabr0ni54
Ah Puch
Level 103
God Stats
1W - 0L
1,810 SR
Queue Stats
31W - 23L
1,478 Elo+
Party 2
Sobek
Sobek
ViralRemix
Sobek
Level 25
God Stats
4W - 0L
1,831 SR
Queue Stats
143W - 56L
1,686 Elo+
Party 3
Agni
Agni
Yahllmyasmim
Agni
Level 144
God Stats
3W - 2L
1,583 SR
Queue Stats
276W - 289L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
3 / 6 / 4
10,060
671
6,727
14,339
6,741
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
Darth Remz
Apollo
17
3 / 6 / 4
9,201
613
7,832
16,517
8,440
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
4 / 2 / 6
10,055
670
10,462
21,300
15,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
1 / 7 / 5
8,986
599
17,240
13,009
5,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
0 / 5 / 3
7,383
492
2,804
13,799
7,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DeBo XCI
Sylvanus
15
2 / 3 / 15
10,289
686
4,743
13,711
15,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
20
15 / 1 / 9
12,251
817
26,483
15,654
10,770
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
Jabr0ni54
Ah Puch
20
5 / 1 / 16
12,317
821
20,188
9,024
5,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
17
2 / 3 / 18
11,010
734
11,635
25,857
34,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
2 / 4 / 13
10,044
670
9,771
8,043
4,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
97
11
Kills
26
26
Deaths
12
22
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Neith
3
6
4
0.83
L
Apollo
Darth Remz
Apollo
3
6
4
0.83
W
Sylvanus
DeBo XCI
Sylvanus
2
3
15
3.17
W
Awilix
15
1
9
19.5
W
Ah Puch
Jabr0ni54
Ah Puch
5
1
16
13
L
4
2
6
3.5
W
Sobek
2
3
18
3.67
W
2
4
13
2.13
L
1
7
5
0.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,065
Damage
72,820
78,964
Taken
72,289
44,228
Mitigated
71,551
26,640
Healing
25,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
6,727
2,175
0
2,648
14,339
6,741
0
8,417
5,922
0
15,113
L
Apollo
Darth Remz
Apollo
7,832
3,072
1,169
4,041
16,517
8,440
0
9,664
6,853
0
20,334
W
Sylvanus
DeBo XCI
Sylvanus
4,743
1,007
4,158
2,486
13,711
15,240
611
4,546
8,971
7,146
0
W
Awilix
26,483
8,190
2,174
3,601
15,654
10,770
2,805
3,423
11,745
0
40,173
W
Ah Puch
Jabr0ni54
Ah Puch
20,188
491
2,647
2,468
9,024
5,913
1,869
4,139
4,805
63,047
0
L
10,462
719
1,043
9,135
21,300
15,933
0
12,682
8,618
0
18,998
W
Sobek
11,635
682
1,047
5,574
25,857
34,974
435
4,806
20,895
14,995
0
W
9,771
545
881
368
8,043
4,654
1,319
3,130
4,723
24,051
0
L
17,240
746
688
654
13,009
5,980
0
5,946
7,063
38,453
0
L
2,804
121
4,441
2,821
13,799
7,134
0
9,628
4,171
3,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,685
Gold Earned
55,911
148
Minions Killed
158
0
Camps Cleared
0
1,111,804
Distance Traveled
1,311,067
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,060
671
24
2
0
181,911
0
L
Apollo
9,201
613
41
3
0
246,466
1
W
Sylvanus
10,289
686
5
0
0
264,199
1
W
Awilix
12,251
817
28
2
0
295,415
0
W
Ah Puch
12,317
821
82
5
0
281,867
2
L
Odin
10,055
670
26
2
0
269,761
0
W
Sobek
11,010
734
9
1
0
281,668
4
W
Agni
10,044
670
34
2
0
187,918
1
L
Zeus
8,986
599
56
4
0
207,196
0
L
Terra
7,383
492
1
0
0
206,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role