Player Matchup

Tyr
Tyr
 
Tyr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CaveGangsta21
Danzaburou
Level 82
God Stats
112W - 98L
1,534 SR
Queue Stats
129W - 125L
1,429 Elo+
Solo
Osiris
Osiris
DabbingBeast559
Osiris
Level 140
God Stats
7W - 3L
1,745 SR
Queue Stats
177W - 186L
1,385 Elo+
Solo
Nu Wa
Nu Wa
Escudero_Joe
Nu Wa
Level 160
God Stats
32W - 23L
1,605 SR
Queue Stats
884W - 964L
1,427 Elo+
Solo
Ymir
Ymir
Tang0Mang0Bang0
Ymir
Level 120
God Stats
5W - 3L
1,581 SR
Queue Stats
254W - 260L
1,428 Elo+
Solo
Team Averages
Level 121
1,593 SR
1,434 Elo+

VS

Team Averages
Level 64
1,539 SR
1,495 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
By_Luix
Discordia
Level 73
God Stats
4W - 2L
1,694 SR
Queue Stats
30W - 24L
1,474 Elo+
Party 1
Nemesis
Nemesis
GodChunk75
Nemesis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Artemis
Artemis
Mintflow
Artemis
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
0 / 0 / 0
8,179
584
3,335
9,595
9,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
CaveGangsta21
Danzaburou
11
6 / 0 / 2
7,592
542
8,492
7,271
3,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 1 / 3
8,057
576
8,423
12,429
8,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 1 / 2
7,772
555
7,220
5,543
2,431
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 1 / 8
7,502
536
2,928
5,608
4,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
0 / 0 / 0
7,631
545
6,574
6,702
4,943
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
 
Baron Samedi
10
1 / 2 / 0
6,366
455
5,586
14,275
11,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Discordia
By_Luix
Discordia
13
2 / 2 / 0
7,395
528
6,287
7,175
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
GodChunk75
Nemesis
9
0 / 4 / 0
5,919
423
1,512
10,961
3,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Mintflow
Artemis
9
0 / 6 / 0
5,254
375
2,883
7,998
2,039
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
14
Kills
3
3
Deaths
14
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
0
0
0
L
Guan Yu
 
Guan Yu
0
0
0
0
L
Baron Samedi
 
Baron Samedi
1
2
0
0.5
L
Discordia
By_Luix
Discordia
2
2
0
1
W
Danzaburou
CaveGangsta21
Danzaburou
6
0
2
7
W
5
1
3
6.5
W
3
1
2
4
L
Nemesis
GodChunk75
Nemesis
0
4
0
0
L
Artemis
Mintflow
Artemis
0
6
0
0
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,398
Damage
22,842
40,446
Taken
47,111
27,002
Mitigated
24,552
16,930
Healing
15,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,335
828
0
6,119
9,595
9,200
0
0
9,595
0
61,632
L
Guan Yu
 
Guan Yu
6,574
2,599
102
2,657
6,702
4,943
0
663
5,452
0
63,051
L
Baron Samedi
 
Baron Samedi
5,586
296
1,058
7,175
14,275
11,207
81
2,652
11,533
35,246
0
L
Discordia
By_Luix
Discordia
6,287
183
0
1,748
7,175
2,701
441
2,554
4,469
53,001
0
W
Danzaburou
CaveGangsta21
Danzaburou
8,492
4,005
0
3,614
7,271
3,020
0
2,810
4,461
0
41,558
W
8,423
3,915
0
3,591
12,429
8,192
850
2,933
9,496
0
78,635
W
7,220
987
0
1,830
5,543
2,431
0
3,731
1,812
60,444
0
L
Nemesis
GodChunk75
Nemesis
1,512
440
0
1,975
10,961
3,662
0
1,349
9,560
0
35,572
L
Artemis
Mintflow
Artemis
2,883
1,569
0
407
7,998
2,039
0
2,452
5,416
0
18,524
W
2,928
930
181
1,595
5,608
4,159
0
2,399
3,209
25,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,102
Gold Earned
32,565
441
Minions Killed
336
0
Camps Cleared
0
1,296,201
Distance Traveled
1,190,656
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,179
584
133
10
0
265,180
2
L
Guan Yu
7,631
545
113
8
0
267,341
7
L
Baron Samedi
6,366
455
35
3
0
226,627
1
L
Discordia
7,395
528
80
6
0
259,226
4
W
Danzaburou
7,592
542
56
4
0
241,090
2
W
Osiris
8,057
576
110
8
0
309,926
2
W
Nu Wa
7,772
555
98
7
0
246,432
1
L
Nemesis
5,919
423
71
5
0
233,839
0
L
Artemis
5,254
375
37
3
0
203,623
0
W
Ymir
7,502
536
44
3
0
233,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role