Player Matchup

Izanami
Izanami
Andresboti27
Izanami
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
278W - 235L
1,548 Elo+
Party 1
Eset
Eset
Auriel2387
Eset
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 132L
1,394 Elo+
Solo
Fenrir
Fenrir
Juggernaut13641
Fenrir
Level 108
God Stats
13W - 8L
1,821 SR
Queue Stats
151W - 161L
1,456 Elo+
Solo
Cthulhu
Cthulhu
crazijay
Cthulhu
Level 129
God Stats
22W - 21L
1,492 SR
Queue Stats
642W - 659L
1,430 Elo+
Solo
Ravana
Ravana
domik_1808
Ravana
Level 103
God Stats
3W - 3L
1,500 SR
Queue Stats
209W - 172L
1,571 Elo+
Party 1
Team Averages
Level 107
1,563 SR
1,480 Elo+

VS

Team Averages
Level 99
1,528 SR
1,404 Elo+
Lancelot
Lancelot
AchoElmaTao
Lancelot
Level 120
God Stats
4W - 6L
1,545 SR
Queue Stats
104W - 120L
1,438 Elo+
Solo
Bakasura
Bakasura
AndyWi021
Bakasura
Level 31
God Stats
11W - 15L
1,391 SR
Queue Stats
17W - 29L
1,293 Elo+
Solo
Bacchus
Bacchus
DanyP33
Bacchus
Level 73
God Stats
20W - 15L
1,616 SR
Queue Stats
497W - 557L
1,394 Elo+
Solo
Izanami
Izanami
KeepUsSoHigh6
Izanami
Level 148
God Stats
11W - 14L
1,429 SR
Queue Stats
454W - 510L
1,405 Elo+
Solo
Baron Samedi
Baron Samedi
ZlatanReturn
Baron Samedi
Level 124
God Stats
12W - 5L
1,658 SR
Queue Stats
139W - 127L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Andresboti27
Izanami
15
3 / 1 / 4
9,047
565
7,961
9,489
3,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 3 / 4
8,433
527
9,513
10,950
4,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 1 / 3
8,194
512
7,035
12,479
5,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
crazijay
Cthulhu
11
1 / 1 / 5
7,517
470
7,676
11,394
11,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Ravana
domik_1808
Ravana
15
3 / 2 / 2
9,235
577
11,420
12,475
9,147
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AchoElmaTao
Lancelot
12
1 / 4 / 2
7,528
471
8,584
14,082
9,361
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
AndyWi021
Bakasura
14
3 / 4 / 1
8,251
516
5,176
14,845
6,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bacchus
DanyP33
Bacchus
11
0 / 3 / 5
7,317
457
8,136
14,208
10,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
13
2 / 2 / 0
7,597
475
5,418
12,117
4,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
ZlatanReturn
Baron Samedi
12
2 / 4 / 1
7,208
451
7,660
10,224
4,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
16
Kills
8
8
Deaths
17
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AchoElmaTao
Lancelot
1
4
2
0.5
W
Izanami
Andresboti27
Izanami
3
1
4
5
L
Bakasura
AndyWi021
Bakasura
3
4
1
0.88
W
4
3
4
2
L
Bacchus
DanyP33
Bacchus
0
3
5
0.83
W
5
1
3
6.5
L
Izanami
2
2
0
1
L
Baron Samedi
ZlatanReturn
Baron Samedi
2
4
1
0.63
W
Cthulhu
crazijay
Cthulhu
1
1
5
3.5
W
Ravana
domik_1808
Ravana
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,605
Damage
34,974
56,787
Taken
65,476
34,970
Mitigated
34,766
18,016
Healing
17,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AchoElmaTao
Lancelot
8,584
3,220
0
2,584
14,082
9,361
427
1,704
12,378
0
50,168
W
Izanami
Andresboti27
Izanami
7,961
4,494
0
4,877
9,489
3,861
1,910
2,696
6,793
0
80,246
L
Bakasura
AndyWi021
Bakasura
5,176
4,287
0
4,524
14,845
6,238
1,361
2,111
12,734
0
49,170
W
9,513
314
805
1,765
10,950
4,864
0
5,411
5,539
59,166
0
L
Bacchus
DanyP33
Bacchus
8,136
846
353
4,514
14,208
10,165
0
5,577
8,631
37,558
0
W
7,035
1,602
0
2,796
12,479
5,831
0
1,852
10,507
0
53,720
L
Izanami
5,418
2,899
0
3,501
12,117
4,230
601
3,998
8,119
0
57,448
L
Baron Samedi
ZlatanReturn
Baron Samedi
7,660
586
791
1,698
10,224
4,772
580
3,799
6,425
40,428
0
W
Cthulhu
crazijay
Cthulhu
7,676
954
320
1,738
11,394
11,267
0
3,702
7,652
26,534
0
W
Ravana
domik_1808
Ravana
11,420
3,103
0
5,715
12,475
9,147
177
2,135
10,263
0
70,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,426
Gold Earned
37,901
480
Minions Killed
398
0
Camps Cleared
0
1,550,528
Distance Traveled
1,545,304
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,528
471
90
6
0
311,467
4
W
Izanami
9,047
565
142
9
0
287,004
4
L
Bakasura
8,251
516
93
6
0
347,248
2
W
Eset
8,433
527
96
6
0
311,049
0
L
Bacchus
7,317
457
54
3
0
323,006
4
W
Fenrir
8,194
512
90
6
0
328,519
2
L
Izanami
7,597
475
92
6
0
274,897
1
L
Baron Samedi
7,208
451
69
4
0
288,686
9
W
Cthulhu
7,517
470
34
2
0
327,275
4
W
Ravana
9,235
577
118
7
0
296,681
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role