Player Matchup

Agni
Agni
Gold III
 
Agni
Gold III
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver I
Armandbogdan29
Bellona
Silver I
Level 100
God Stats
9W - 8L
1,422 SR
Queue Stats
66W - 66L
1,269 MMR
Party 1
Khepri
Khepri
Gold V
SLOWLEST
Khepri
Gold V
Level 116
God Stats
10W - 7L
1,478 SR
Queue Stats
64W - 63L
1,375 MMR
Party 1
Bakasura
Bakasura
Gold IV
Tomiko-ha
Bakasura
Gold IV
Level 109
God Stats
5W - 1L
1,557 SR
Queue Stats
80W - 84L
1,360 MMR
Solo
Izanami
Izanami
Gold III
rdjuh
Izanami
Gold III
Level 146
God Stats
143W - 112L
1,586 SR
Queue Stats
393W - 393L
1,436 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,509 SR
1,388 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,493 SR
1,365 MMR
Ganesha
Ganesha
Gold III
DSHUchiha
Ganesha
Gold III
Level 158
God Stats
20W - 27L
1,548 SR
Queue Stats
378W - 389L
1,396 MMR
Solo
Horus
Horus
Gold V
EIpek
Horus
Gold V
Level 129
God Stats
7W - 5L
1,679 SR
Queue Stats
123W - 115L
1,392 MMR
Solo
Poseidon
Poseidon
Silver V
I Sojiro I
Poseidon
Silver V
Level 107
God Stats
0W - 1L
1,225 SR
Queue Stats
4W - 8L
1,317 MMR
Solo
Fenrir
Fenrir
Gold V
Mistiq Jr
Fenrir
Gold V
Level 108
God Stats
5W - 10L
1,380 SR
Queue Stats
177W - 171L
1,367 MMR
Solo
Jing Wei
Jing Wei
Gold V
NETiiMTFBAANGG
Jing Wei
Gold V
Level 158
God Stats
3W - 4L
1,632 SR
Queue Stats
150W - 165L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
19
4 / 3 / 10
13,411
536
17,276
15,463
7,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 4 / 8
13,786
551
16,432
25,609
28,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
SLOWLEST
Khepri
17
1 / 1 / 16
12,577
503
5,756
15,240
18,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
Tomiko-ha
Bakasura
20
11 / 4 / 9
15,110
604
22,773
24,349
14,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
rdjuh
Izanami
20
4 / 1 / 10
16,021
641
21,236
13,791
7,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
XbalanqueGebMulanFreya

VS

Bans
AwilixKaliMercuryArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DSHUchiha
Ganesha
14
0 / 6 / 7
9,644
386
6,047
23,099
27,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Horus
EIpek
Horus
19
3 / 4 / 2
12,073
483
17,338
25,343
33,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
I Sojiro I
Poseidon
18
6 / 6 / 4
11,934
477
16,471
14,256
7,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Mistiq Jr
Fenrir
16
4 / 6 / 8
10,794
432
12,740
24,778
12,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
19
0 / 2 / 2
11,016
441
8,366
20,817
10,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
36
24
Kills
13
13
Deaths
24
53
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
3
10
3
W
4
4
8
2
L
Ganesha
DSHUchiha
Ganesha
0
6
7
0.58
L
Horus
EIpek
Horus
3
4
2
1
L
Poseidon
I Sojiro I
Poseidon
6
6
4
1.33
L
Fenrir
Mistiq Jr
Fenrir
4
6
8
1.33
L
Jing Wei
0
2
2
0.5
W
Khepri
SLOWLEST
Khepri
1
1
16
9
W
Bakasura
Tomiko-ha
Bakasura
11
4
9
3.88
W
Izanami
rdjuh
Izanami
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,473
Damage
60,962
94,452
Taken
108,293
76,362
Mitigated
90,723
39,742
Healing
33,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
17,276
951
0
5,355
15,463
7,194
2,770
5,880
9,174
108,665
0
W
16,432
8,708
0
10,610
25,609
28,529
2,851
3,354
20,943
0
91,977
L
Ganesha
DSHUchiha
Ganesha
6,047
504
0
3,675
23,099
27,035
0
4,257
17,767
40,848
0
L
Horus
EIpek
Horus
17,338
7,249
1,898
9,593
25,343
33,203
206
3,121
21,397
0
92,904
L
Poseidon
I Sojiro I
Poseidon
16,471
2,575
0
2,822
14,256
7,467
521
5,329
8,647
105,280
0
L
Fenrir
Mistiq Jr
Fenrir
12,740
4,123
0
6,626
24,778
12,920
0
6,808
17,207
0
91,450
L
Jing Wei
8,366
5,273
0
9,281
20,817
10,098
0
3,517
16,810
0
107,316
W
Khepri
SLOWLEST
Khepri
5,756
690
4,611
3,909
15,240
18,450
367
6,849
8,087
31,178
0
W
Bakasura
Tomiko-ha
Bakasura
22,773
15,130
0
6,966
24,349
14,657
4,915
6,386
17,616
0
132,432
W
Izanami
rdjuh
Izanami
21,236
16,134
0
8,291
13,791
7,532
4,864
1,851
11,891
0
209,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,905
Gold Earned
55,461
820
Minions Killed
682
0
Camps Cleared
0
2,470,195
Distance Traveled
2,232,815
30
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,411
536
165
7
0
494,019
8
W
Bellona
13,786
551
153
6
0
447,608
8
L
Ganesha
9,644
386
11
0
0
435,479
11
L
Horus
12,073
483
175
7
0
434,072
5
L
Poseidon
11,934
477
181
7
0
455,393
8
L
Fenrir
10,794
432
117
5
0
458,631
1
L
Jing Wei
11,016
441
198
8
0
449,240
8
W
Khepri
12,577
503
34
1
0
489,031
5
W
Bakasura
15,110
604
185
7
0
591,628
4
W
Izanami
16,021
641
283
11
0
447,909
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role