Player Matchup

Anubis
Anubis
AURAREAPER
Anubis
Level 29
God Stats
3W - 1L
1,790 SR
Queue Stats
20W - 12L
1,597 Elo+
Party 2
Osiris
Osiris
Boombag45
Osiris
Level 103
God Stats
1W - 1L
1,340 SR
Queue Stats
52W - 48L
1,577 Elo+
Party 2
Xing Tian
Xing Tian
Probleminhell
Xing Tian
Level 102
God Stats
2W - 3L
1,467 SR
Queue Stats
70W - 63L
1,555 Elo+
Party 2
Team Averages
Level 78
1,532 SR
1,576 Elo+

VS

Team Averages
Level 94
1,470 SR
1,327 Elo+
Merlin
Merlin
 
Merlin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Gm_Boss_Ragnar
Cabrakan
Level 153
God Stats
11W - 7L
1,411 SR
Queue Stats
283W - 451L
1,247 Elo+
Party 1
Bastet
Bastet
xXSmurfslayerXx
Bastet
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AURAREAPER
Anubis
14
6 / 0 / 3
9,191
766
8,597
5,921
3,620
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Boombag45
Osiris
14
4 / 0 / 7
8,894
741
9,978
10,707
9,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
Probleminhell
Xing Tian
13
1 / 0 / 9
9,013
751
6,724
13,477
16,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 4 / 0
6,814
568
9,103
8,249
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
10
0 / 4 / 0
6,884
574
7,599
14,128
12,310
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 3 / 0
6,817
568
6,006
7,788
3,430
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
11
Kills
0
0
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
0
0
W
Anubis
AURAREAPER
Anubis
6
0
3
7.5
W
Osiris
Boombag45
Osiris
4
0
7
7.5
L
Cabrakan
0
4
0
0
W
Xing Tian
Probleminhell
Xing Tian
1
0
9
5.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,299
Damage
22,708
30,105
Taken
30,165
29,692
Mitigated
19,146
9,317
Healing
3,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,103
138
263
557
8,249
3,406
0
4,060
4,189
28,475
0
W
Anubis
AURAREAPER
Anubis
8,597
668
0
3,256
5,921
3,620
630
4,144
1,777
30,803
0
W
Osiris
Boombag45
Osiris
9,978
3,324
0
2,376
10,707
9,760
317
5,511
5,196
0
43,285
L
Cabrakan
7,599
656
0
1,476
14,128
12,310
0
7,340
6,788
25,106
0
W
Xing Tian
Probleminhell
Xing Tian
6,724
936
567
3,118
13,477
16,312
281
7,845
5,632
18,679
0
L
6,006
892
399
1,192
7,788
3,430
0
4,368
3,420
0
12,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,098
Gold Earned
20,515
169
Minions Killed
104
8
Camps Cleared
4
692,139
Distance Traveled
591,781
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,814
568
41
3
0
189,381
0
W
Anubis
9,191
766
58
5
6
206,845
0
W
Osiris
8,894
741
95
8
2
244,980
3
L
Cabrakan
6,884
574
31
3
2
174,493
2
W
Xing Tian
9,013
751
16
1
0
240,314
1
L
Bastet
6,817
568
32
3
2
227,907
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role