Player Matchup

Loki
Loki
LostLunatik
Loki
Level 18
God Stats
9W - 3L
1,472 SR
Queue Stats
74W - 69L
1,273 Elo+
Party 1
Danzaburou
Danzaburou
PH0X 0NE
Danzaburou
Level 66
God Stats
3W - 3L
1,500 SR
Queue Stats
46W - 50L
1,333 Elo+
Party 1
Bellona
Bellona
So Squirtilish
Bellona
Level 6
God Stats
2W - 4L
1,472 SR
Queue Stats
5W - 16L
1,155 Elo+
Party 1
Tiamat
Tiamat
THE GHOST KING2
Tiamat
Level 29
God Stats
1W - 2L
1,284 SR
Queue Stats
4W - 5L
1,275 Elo+
Party 1
Artio
Artio
mwessy
Artio
Level 122
God Stats
0W - 1L
1,514 SR
Queue Stats
66W - 69L
1,391 Elo+
Party 1
Team Averages
Level 48
1,448 SR
1,285 Elo+

VS

Team Averages
Level 144
1,464 SR
1,510 Elo+
Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Ryuxay-
Terra
Level 123
God Stats
34W - 33L
1,593 SR
Queue Stats
608W - 467L
1,639 Elo+
Party 2
Yu Huang
Yu Huang
SelenO2730
Yu Huang
Level 150
God Stats
66W - 85L
1,460 SR
Queue Stats
249W - 270L
1,538 Elo+
Solo
Izanami
Izanami
SvelteToast1901
Izanami
Level 146
God Stats
1W - 0L
1,140 SR
Queue Stats
5W - 15L
1,300 Elo+
Solo
Mulan
Mulan
WhatWrongwithU
Mulan
Level 139
God Stats
70W - 51L
1,627 SR
Queue Stats
978W - 850L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 2
9,623
962
9,168
20,887
8,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
PH0X 0NE
Danzaburou
14
1 / 6 / 2
9,477
948
10,524
15,942
6,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 5 / 1
8,965
897
5,454
19,259
14,974
Talisman

Talisman

+75
Health
+15
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
1 / 4 / 2
9,467
947
8,683
11,960
6,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artio
mwessy
Artio
15
0 / 3 / 3
9,964
996
4,799
20,675
28,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

55

VS

Team 2 Tickets

358

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
11 / 3 / 10
11,522
1,152
15,141
7,419
4,354
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
Ryuxay-
Terra
17
2 / 0 / 24
11,340
1,134
9,308
13,518
15,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
SelenO2730
Yu Huang
17
3 / 0 / 17
11,014
1,101
20,601
3,834
2,166
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 0 / 16
11,361
1,136
20,182
9,119
4,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 0 / 18
11,589
1,159
19,610
10,081
14,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
113
3
Kills
28
28
Deaths
3
10
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
11
3
10
5.33
L
1
10
2
0.2
L
Danzaburou
PH0X 0NE
Danzaburou
1
6
2
0.33
W
Terra
Ryuxay-
Terra
2
0
24
14
W
Yu Huang
SelenO2730
Yu Huang
3
0
17
11.5
L
0
5
1
0.1
W
6
0
16
14
L
1
4
2
0.5
W
6
0
18
15
L
Artio
mwessy
Artio
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,628
Damage
84,842
88,723
Taken
43,971
64,571
Mitigated
41,092
11,396
Healing
12,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
15,141
3,493
0
30
7,419
4,354
0
1,526
5,791
0
22,584
L
9,168
2,861
0
202
20,887
8,284
0
7,742
13,045
0
17,331
L
Danzaburou
PH0X 0NE
Danzaburou
10,524
4,535
0
1,985
15,942
6,695
0
6,318
9,451
0
22,980
W
Terra
Ryuxay-
Terra
9,308
1,174
1,551
2,939
13,518
15,206
0
4,898
7,837
15,586
0
W
Yu Huang
SelenO2730
Yu Huang
20,601
2,117
0
428
3,834
2,166
0
933
2,881
41,616
0
L
5,454
1,476
0
634
19,259
14,974
0
7,262
11,846
0
10,251
W
20,182
15,368
0
3,510
9,119
4,646
0
3,310
5,571
0
44,054
L
8,683
926
260
1,705
11,960
6,195
0
3,650
8,266
19,380
0
W
19,610
2,281
0
4,011
10,081
14,720
0
1,895
7,989
3,913
35,339
L
Artio
mwessy
Artio
4,799
483
2,192
4,418
20,675
28,423
0
6,350
13,859
15,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,496
Gold Earned
56,826
129
Minions Killed
202
5
Camps Cleared
5
832,686
Distance Traveled
856,139
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,522
1,152
11
1
1
165,256
0
L
Loki
9,623
962
24
2
2
162,805
0
L
Danzaburou
9,477
948
31
3
0
150,365
0
W
Terra
11,340
1,134
17
2
0
166,928
2
W
Yu Huang
11,014
1,101
41
4
2
193,752
1
L
Bellona
8,965
897
19
2
1
163,578
0
W
Izanami
11,361
1,136
78
8
0
147,741
0
L
Tiamat
9,467
947
36
4
0
156,349
0
W
Mulan
11,589
1,159
55
6
2
182,462
0
L
Artio
9,964
996
19
2
2
199,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role