Player Matchup

Ullr
Ullr
 
Ullr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
DonGabon
Hades
Level 29
God Stats
5W - 7L
1,393 SR
Queue Stats
14W - 79L
1,068 Elo+
Party 1
Zhong Kui
Zhong Kui
SOBACA
Zhong Kui
Level 66
God Stats
1W - 1L
1,331 SR
Queue Stats
14W - 71L
1,085 Elo+
Party 1
Team Averages
Level 55
1,408 SR
1,218 Elo+

VS

Team Averages
Level 113
1,604 SR
1,453 Elo+
Chronos
Chronos
 
Chronos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ericksonn7
Chaac
Level 89
God Stats
5W - 1L
1,939 SR
Queue Stats
11W - 10L
1,537 Elo+
Solo
Artemis
Artemis
SerFabiangel
Artemis
Level 122
God Stats
11W - 24L
1,372 SR
Queue Stats
141W - 221L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
1 / 0 / 0
7,082
590
3,583
8,155
3,540
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
DonGabon
Hades
12
0 / 0 / 1
6,840
570
3,309
5,528
2,855
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
SOBACA
Zhong Kui
11
0 / 1 / 1
6,924
577
4,645
8,336
6,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
0 / 1 / 1
7,747
646
6,572
6,015
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
13
0 / 0 / 1
7,649
637
8,866
7,793
5,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Artemis
SerFabiangel
Artemis
6
1 / 0 / 0
6,657
555
1,965
1,262
436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
1
Kills
1
1
Deaths
1
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
1
0
0
1
L
Chronos
 
Chronos
0
1
1
0.5
W
Hades
DonGabon
Hades
0
0
1
0.5
L
Chaac
0
0
1
0.5
W
Zhong Kui
SOBACA
Zhong Kui
0
1
1
0.5
L
Artemis
SerFabiangel
Artemis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,537
Damage
17,403
22,019
Taken
15,070
12,593
Mitigated
8,622
5,385
Healing
6,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
3,583
1,203
0
670
8,155
3,540
0
2,145
6,010
0
14,866
L
Chronos
 
Chronos
6,572
1,307
0
1,917
6,015
2,555
0
3,733
2,282
28,873
0
W
Hades
DonGabon
Hades
3,309
410
91
1,022
5,528
2,855
0
1,503
4,025
12,688
0
L
Chaac
8,866
645
0
3,718
7,793
5,631
0
4,354
3,439
0
33,956
W
Zhong Kui
SOBACA
Zhong Kui
4,645
352
0
3,602
8,336
6,198
0
3,035
5,301
29,022
0
L
Artemis
SerFabiangel
Artemis
1,965
921
0
663
1,262
436
0
487
775
0
6,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,846
Gold Earned
22,053
111
Minions Killed
117
2
Camps Cleared
8
668,329
Distance Traveled
514,489
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,082
590
30
3
1
229,790
0
L
Chronos
7,747
646
58
5
1
210,652
2
W
Hades
6,840
570
29
2
0
207,116
3
L
Chaac
7,649
637
46
4
7
237,475
0
W
Zhong Kui
6,924
577
52
4
1
231,423
0
L
Artemis
6,657
555
13
1
0
66,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role