Player Matchup

Hercules
Hercules
 
Hercules
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DARKMIND1000
Ao Kuang
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 54L
1,465 Elo+
Solo
Zhong Kui
Zhong Kui
bathax
Zhong Kui
Level 133
God Stats
5W - 4L
1,631 SR
Queue Stats
253W - 260L
1,500 Elo+
Solo
Ganesha
Ganesha
deadkid269
Ganesha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,338 Elo+
Solo
Anhur
Anhur
onthepad
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,201 Elo+
Solo
Team Averages
Level 66
1,526 SR
1,401 Elo+

VS

Team Averages
Level 61
1,403 SR
1,456 Elo+
Sol
Sol
AsrieltheDark
Sol
Level 97
God Stats
5W - 2L
1,567 SR
Queue Stats
512W - 523L
1,425 Elo+
Solo
Sun Wukong
Sun Wukong
Knox2712
Sun Wukong
Level 28
God Stats
1W - 1L
1,285 SR
Queue Stats
32W - 32L
1,457 Elo+
Solo
Set
Set
MikeyPhillips
Set
Level 28
God Stats
1W - 1L
1,163 SR
Queue Stats
5W - 10L
1,372 Elo+
Solo
Cthulhu
Cthulhu
i_yeeted_in_her
Cthulhu
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
33W - 28L
1,500 Elo+
Solo
Hun Batz
Hun Batz
nickolllas1311
Hun Batz
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
184W - 190L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
4 / 8 / 9
11,089
693
15,149
26,819
42,246
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
DARKMIND1000
Ao Kuang
11
2 / 6 / 1
8,918
557
1,670
9,794
3,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zhong Kui
bathax
Zhong Kui
19
4 / 8 / 6
11,419
714
24,898
21,925
15,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
deadkid269
Ganesha
18
0 / 7 / 11
10,470
654
11,641
34,136
32,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
onthepad
Anhur
19
6 / 9 / 7
11,445
715
15,000
19,976
9,416
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 19
12,424
777
18,420
15,136
6,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Knox2712
Sun Wukong
20
10 / 3 / 20
12,598
787
14,079
16,753
17,609
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

18
7 / 3 / 20
12,648
791
13,774
19,909
17,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
3 / 3 / 24
12,363
773
24,084
14,846
17,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hun Batz
20
12 / 4 / 19
13,276
830
27,207
17,621
8,993
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
140
16
Kills
38
38
Deaths
18
34
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
8
9
1.06
W
6
5
19
3.1
L
Ao Kuang
DARKMIND1000
Ao Kuang
2
6
1
0.42
W
Sun Wukong
Knox2712
Sun Wukong
10
3
20
6.67
W
7
3
20
5.67
L
Zhong Kui
bathax
Zhong Kui
4
8
6
0.88
L
Ganesha
deadkid269
Ganesha
0
7
11
0.79
W
3
3
24
5
W
Hun Batz
12
4
19
5.38
L
Anhur
onthepad
Anhur
6
9
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,358
Damage
97,564
112,650
Taken
84,265
104,211
Mitigated
68,206
34,747
Healing
35,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
15,149
2,543
789
9,233
26,819
42,246
79
9,196
17,623
0
22,193
W
18,420
7,126
3,195
4,728
15,136
6,764
1,754
8,519
6,617
43,890
0
L
Ao Kuang
DARKMIND1000
Ao Kuang
1,670
154
443
1,210
9,794
3,856
144
3,331
6,463
2,951
0
W
Sun Wukong
Knox2712
Sun Wukong
14,079
2,352
2,816
2,939
16,753
17,609
1,299
8,299
8,454
122
22,055
W
13,774
5,689
3,479
5,071
19,909
17,781
2,017
7,243
12,666
0
20,196
L
Zhong Kui
bathax
Zhong Kui
24,898
2,538
478
5,567
21,925
15,906
0
9,075
12,850
51,154
0
L
Ganesha
deadkid269
Ganesha
11,641
518
1,614
12,205
34,136
32,787
0
13,702
20,434
26,892
0
W
24,084
985
2,420
3,917
14,846
17,059
741
6,245
8,601
46,839
0
W
Hun Batz
27,207
5,298
4,431
2,624
17,621
8,993
3,067
7,903
9,718
0
50,314
L
Anhur
onthepad
Anhur
15,000
9,681
375
2,833
19,976
9,416
390
7,322
12,654
0
37,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,341
Gold Earned
63,309
138
Minions Killed
166
0
Camps Cleared
0
1,156,927
Distance Traveled
1,538,795
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,089
693
11
1
0
242,623
0
W
Sol
12,424
777
48
3
0
259,021
1
L
Ao Kuang
8,918
557
5
0
0
148,156
0
W
Sun Wukong
12,598
787
18
1
0
330,866
1
W
Set
12,648
791
13
1
0
338,431
0
L
Zhong Kui
11,419
714
62
4
0
250,562
2
L
Ganesha
10,470
654
1
0
0
266,598
1
W
Cthulhu
12,363
773
40
3
0
310,602
0
W
Hun Batz
13,276
830
47
3
0
299,875
2
L
Anhur
11,445
715
59
4
0
248,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role