Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AkA Exodia
Ah Muzen Cab
Level 61
God Stats
3W - 0L
1,910 SR
Queue Stats
62W - 42L
1,563 Elo+
Party 1
Bacchus
Bacchus
Timacious C
Bacchus
Level 146
God Stats
5W - 8L
1,446 SR
Queue Stats
20W - 27L
1,455 Elo+
Solo
Baron Samedi
Baron Samedi
XENOSON5380
Baron Samedi
Level 109
God Stats
6W - 5L
1,670 SR
Queue Stats
197W - 184L
1,579 Elo+
Party 1
Team Averages
Level 105
1,676 SR
1,532 Elo+

VS

Team Averages
Level 92
1,221 SR
1,418 Elo+
Chaac
Chaac
MACALVES4
Chaac
Level 158
God Stats
1W - 8L
1,197 SR
Queue Stats
161W - 207L
1,467 Elo+
Solo
Anhur
Anhur
Tre3idaGoD
Anhur
Level 67
God Stats
2W - 10L
1,263 SR
Queue Stats
366W - 486L
1,402 Elo+
Solo
Freya
Freya
kartzz
Freya
Level 50
God Stats
5W - 7L
1,203 SR
Queue Stats
141W - 175L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AkA Exodia
Ah Muzen Cab
15
4 / 1 / 4
10,040
669
11,035
8,945
4,130
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Timacious C
Bacchus
14
4 / 3 / 3
9,948
663
6,933
14,608
15,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
XENOSON5380
Baron Samedi
16
1 / 1 / 8
10,345
690
11,845
5,291
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MACALVES4
Chaac
12
0 / 2 / 3
8,315
554
5,180
9,490
7,230
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
15
4 / 3 / 1
9,727
648
9,479
12,390
6,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Freya
kartzz
Freya
14
1 / 4 / 4
9,079
605
7,192
15,057
7,039
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
9
Kills
5
5
Deaths
9
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AkA Exodia
Ah Muzen Cab
4
1
4
6
L
Chaac
MACALVES4
Chaac
0
2
3
0.75
W
Bacchus
Timacious C
Bacchus
4
3
3
1.83
L
Anhur
4
3
1
1.5
W
Baron Samedi
XENOSON5380
Baron Samedi
1
1
8
5
L
Freya
kartzz
Freya
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,813
Damage
21,851
28,844
Taken
36,937
21,950
Mitigated
20,745
12,764
Healing
5,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AkA Exodia
Ah Muzen Cab
11,035
4,753
0
3,107
8,945
4,130
1,816
2,310
6,635
0
39,496
L
Chaac
MACALVES4
Chaac
5,180
548
0
1,565
9,490
7,230
0
4,161
5,329
0
21,464
W
Bacchus
Timacious C
Bacchus
6,933
276
0
4,483
14,608
15,041
320
4,702
9,906
15,988
0
L
Anhur
9,479
4,292
0
300
12,390
6,476
192
6,531
5,859
0
30,968
W
Baron Samedi
XENOSON5380
Baron Samedi
11,845
467
2,504
2,670
5,291
2,779
769
477
4,814
42,594
0
L
Freya
kartzz
Freya
7,192
2,749
0
3,912
15,057
7,039
37
8,628
6,429
35,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,333
Gold Earned
27,121
140
Minions Killed
167
6
Camps Cleared
7
780,887
Distance Traveled
679,430
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,040
669
58
4
1
258,242
3
L
Chaac
8,315
554
39
3
1
218,281
0
W
Bacchus
9,948
663
12
1
0
257,417
7
L
Anhur
9,727
648
72
5
3
230,813
4
W
Baron Samedi
10,345
690
70
5
5
265,228
4
L
Freya
9,079
605
56
4
3
230,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role