Player Matchup

Awilix
Awilix
 
Awilix
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AlphaXTrion
Hercules
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 111L
1,441 Elo+
Party 1
Izanami
Izanami
Neistaedter
Izanami
Level 119
God Stats
20W - 6L
1,797 SR
Queue Stats
276W - 305L
1,442 Elo+
Party 1
Team Averages
Level 137
1,559 SR
1,477 Elo+

VS

Team Averages
Level 137
1,417 SR
1,512 Elo+
Scylla
Scylla
Arcaneter
Scylla
Level 141
God Stats
4W - 5L
1,507 SR
Queue Stats
195W - 153L
1,597 Elo+
Solo
Xbalanque
Xbalanque
InFlameFenix
Xbalanque
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 40L
1,480 Elo+
Solo
Sol
Sol
Saiitaama
Sol
Level 156
God Stats
1W - 2L
1,231 SR
Queue Stats
44W - 35L
1,557 Elo+
Solo
Thanatos
Thanatos
rainbox985
Thanatos
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 109L
1,386 Elo+
Solo
Ares
Ares
华江god
Ares
Level 148
God Stats
0W - 2L
1,347 SR
Queue Stats
294W - 291L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
4 / 0 / 1
6,598
600
4,977
6,194
2,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
 
Baron Samedi
11
0 / 1 / 3
6,536
594
3,905
4,738
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
 
Cthulhu
11
0 / 0 / 1
5,509
501
4,585
7,839
3,679
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
AlphaXTrion
Hercules
9
1 / 1 / 2
5,414
492
3,884
8,698
3,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Izanami
Neistaedter
Izanami
11
2 / 0 / 1
6,195
563
5,066
9,134
2,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Arcaneter
Scylla
9
1 / 0 / 0
5,432
494
2,563
2,354
810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Xbalanque
InFlameFenix
Xbalanque
10
1 / 2 / 0
5,703
518
9,617
7,729
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 0 / 0
5,804
528
5,301
8,586
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
rainbox985
Thanatos
9
0 / 3 / 1
5,353
487
4,164
9,158
4,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
9
0 / 2 / 1
5,306
482
2,944
9,823
7,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
7
Kills
2
2
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
0
1
4.5
W
Baron Samedi
 
Baron Samedi
0
1
3
1.5
W
Cthulhu
 
Cthulhu
0
0
1
0.5
W
Hercules
AlphaXTrion
Hercules
1
1
2
2
L
Scylla
Arcaneter
Scylla
1
0
0
1
L
Xbalanque
InFlameFenix
Xbalanque
1
2
0
0.5
W
Izanami
Neistaedter
Izanami
2
0
1
2.5
L
0
0
0
0
L
Thanatos
rainbox985
Thanatos
0
3
1
0.17
L
Ares
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,417
Damage
24,589
36,603
Taken
37,650
14,936
Mitigated
17,974
13,959
Healing
16,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
4,977
1,990
0
500
6,194
2,115
0
1,499
4,695
0
45,807
W
Baron Samedi
 
Baron Samedi
3,905
825
63
1,078
4,738
2,406
0
1,855
2,883
48,620
0
W
Cthulhu
 
Cthulhu
4,585
199
48
3,411
7,839
3,679
0
5,197
2,642
34,477
0
W
Hercules
AlphaXTrion
Hercules
3,884
1,030
312
3,293
8,698
3,797
0
1,515
7,183
0
13,427
L
Scylla
Arcaneter
Scylla
2,563
505
0
471
2,354
810
0
960
1,394
31,196
0
L
Xbalanque
InFlameFenix
Xbalanque
9,617
4,070
0
2,632
7,729
2,468
0
0
7,729
0
50,429
W
Izanami
Neistaedter
Izanami
5,066
3,455
0
5,254
9,134
2,939
185
742
8,392
0
50,693
L
5,301
2,249
0
5,339
8,586
2,925
585
4,228
4,358
47,768
0
L
Thanatos
rainbox985
Thanatos
4,164
723
0
6,194
9,158
4,082
0
1,400
7,758
0
35,787
L
Ares
2,944
95
0
1,370
9,823
7,689
0
1,902
7,921
22,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,252
Gold Earned
27,598
363
Minions Killed
301
0
Camps Cleared
0
1,117,571
Distance Traveled
1,022,129
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,598
600
83
8
0
257,569
2
W
Baron Samedi
6,536
594
102
9
0
203,921
3
W
Cthulhu
5,509
501
62
6
0
220,110
3
W
Hercules
5,414
492
28
3
0
235,923
5
L
Scylla
5,432
494
59
5
0
192,880
1
L
Xbalanque
5,703
518
80
7
0
199,475
1
W
Izanami
6,195
563
88
8
0
200,048
2
L
Sol
5,804
528
70
6
0
210,378
2
L
Thanatos
5,353
487
61
6
0
220,566
3
L
Ares
5,306
482
31
3
0
198,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role