Player Matchup

Baron Samedi
Baron Samedi
Chincel
Baron Samedi
Level 119
God Stats
12W - 3L
1,637 SR
Queue Stats
105W - 42L
1,676 Elo+
Party 1
Bacchus
Bacchus
KumbhakarnasGF
Bacchus
Level 28
God Stats
2W - 0L
1,689 SR
Queue Stats
88W - 26L
1,750 Elo+
Party 1
Lancelot
Lancelot
beastlybrayden
Lancelot
Level 107
God Stats
2W - 0L
1,504 SR
Queue Stats
88W - 30L
1,771 Elo+
Party 1
Team Averages
Level 85
1,610 SR
1,732 Elo+

VS

Team Averages
Level 34
1,412 SR
1,305 Elo+
Ra
Ra
GoDiego14
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2
Izanami
Izanami
YooImFabulous
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,264 Elo+
Party 2
Ne Zha
Ne Zha
YoooImMaverick
Ne Zha
Level 66
God Stats
0W - 3L
1,236 SR
Queue Stats
9W - 13L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chincel
Baron Samedi
15
4 / 1 / 15
9,817
818
13,313
9,286
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
6 / 2 / 14
10,556
880
7,867
20,678
22,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
15
10 / 3 / 8
10,344
862
10,668
11,788
5,947
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 3
8,098
675
7,258
10,882
4,107
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
12
2 / 7 / 3
8,250
688
10,162
12,880
5,167
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
2 / 6 / 4
8,671
723
8,376
10,244
4,456
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
20
Kills
6
6
Deaths
20
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Chincel
Baron Samedi
4
1
15
11.5
L
2
7
3
0.5
W
6
2
14
6.5
L
Izanami
2
7
3
0.5
L
2
6
4
0.67
W
Lancelot
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,848
Damage
25,796
41,752
Taken
34,006
33,080
Mitigated
13,730
14,393
Healing
1,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Chincel
Baron Samedi
13,313
1,397
2,942
4,792
9,286
4,664
261
2,046
7,240
38,650
0
L
7,258
1,582
32
299
10,882
4,107
0
6,847
4,035
20,667
0
W
7,867
1,645
161
4,441
20,678
22,469
52
3,665
17,013
19,176
0
L
Izanami
10,162
6,721
0
1,004
12,880
5,167
0
7,947
4,933
0
22,152
L
8,376
845
0
137
10,244
4,456
0
6,428
3,816
0
22,305
W
Lancelot
10,668
2,384
0
2,057
11,788
5,947
836
2,205
9,583
0
37,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,717
Gold Earned
25,019
144
Minions Killed
94
9
Camps Cleared
2
722,340
Distance Traveled
564,717
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,817
818
65
5
3
227,788
3
L
Ra
8,098
675
39
3
2
171,393
2
W
Bacchus
10,556
880
21
2
1
239,725
2
L
Izanami
8,250
688
32
3
0
180,359
0
L
Ne Zha
8,671
723
23
2
0
212,965
2
W
Lancelot
10,344
862
58
5
5
254,827
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role