Player Matchup

Merlin
Merlin
Biotekt
Merlin
Level 138
God Stats
173W - 187L
1,524 SR
Queue Stats
802W - 876L
1,487 Elo+
Solo
Athena
Athena
Jirbayuh
Athena
Level 48
God Stats
26W - 26L
1,549 SR
Queue Stats
456W - 468L
1,540 Elo+
Party 2
Horus
Horus
LokiAtomic
Horus
Level 69
God Stats
8W - 14L
1,604 SR
Queue Stats
144W - 150L
1,578 Elo+
Solo
Fenrir
Fenrir
REKKZ19
Fenrir
Level 119
God Stats
7W - 4L
1,590 SR
Queue Stats
145W - 153L
1,547 Elo+
Solo
Artemis
Artemis
roosterz
Artemis
Level 160
God Stats
19W - 12L
1,661 SR
Queue Stats
906W - 889L
1,566 Elo+
Party 2
Team Averages
Level 107
1,586 SR
1,544 Elo+

VS

Team Averages
Level 75
1,697 SR
1,625 Elo+
Susano
Susano
BCKSPCD
Susano
Level 77
God Stats
3W - 5L
1,500 SR
Queue Stats
214W - 167L
1,602 Elo+
Solo
Bacchus
Bacchus
Cattickler
Bacchus
Level 106
God Stats
12W - 6L
1,681 SR
Queue Stats
134W - 130L
1,498 Elo+
Solo
Agni
Agni
CringyDevP2W
Agni
Level 4
God Stats
7W - 1L
1,974 SR
Queue Stats
10W - 3L
1,802 Elo+
Solo
Erlang Shen
Erlang Shen
SaladBarSaturday
Erlang Shen
Level 159
God Stats
1W - 0L
1,556 SR
Queue Stats
91W - 79L
1,592 Elo+
Party 1
Danzaburou
Danzaburou
SoDatGudVibes
Danzaburou
Level 28
God Stats
1W - 0L
1,775 SR
Queue Stats
48W - 32L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Biotekt
Merlin
15
0 / 1 / 1
8,000
727
4,305
8,423
4,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
Jirbayuh
Athena
12
1 / 2 / 1
7,372
670
2,042
8,068
5,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
15
2 / 1 / 2
7,879
716
8,342
12,449
12,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
REKKZ19
Fenrir
15
3 / 2 / 0
8,108
737
7,593
16,235
13,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
roosterz
Artemis
14
0 / 2 / 2
7,603
691
9,897
12,678
6,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BCKSPCD
Susano
15
0 / 2 / 4
8,070
734
5,450
9,536
4,283
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Cattickler
Bacchus
14
2 / 0 / 2
8,477
771
6,902
8,065
8,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 0 / 5
8,797
800
14,010
9,222
4,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
SaladBarSaturday
Erlang Shen
15
2 / 2 / 4
8,492
772
12,175
13,613
8,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
SoDatGudVibes
Danzaburou
16
3 / 2 / 3
9,006
819
9,342
11,832
5,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
6
Kills
8
8
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Susano
BCKSPCD
Susano
0
2
4
1
L
Merlin
Biotekt
Merlin
0
1
1
0.5
W
Bacchus
Cattickler
Bacchus
2
0
2
3
W
1
0
5
3.5
L
Athena
Jirbayuh
Athena
1
2
1
0.75
L
Horus
2
1
2
3
L
Fenrir
REKKZ19
Fenrir
3
2
0
1.5
W
Erlang Shen
SaladBarSaturday
Erlang Shen
2
2
4
2
W
Danzaburou
SoDatGudVibes
Danzaburou
3
2
3
2.25
L
Artemis
roosterz
Artemis
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,179
Damage
47,879
57,853
Taken
52,268
41,583
Mitigated
31,559
11,371
Healing
15,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
BCKSPCD
Susano
5,450
995
0
902
9,536
4,283
0
925
8,536
0
33,963
L
Merlin
Biotekt
Merlin
4,305
297
0
1,172
8,423
4,231
0
3,921
4,502
34,291
0
W
Bacchus
Cattickler
Bacchus
6,902
1,090
1,918
2,641
8,065
8,164
0
1,260
6,616
11,081
0
W
14,010
1,871
338
3,561
9,222
4,173
392
1,116
8,010
48,597
0
L
Athena
Jirbayuh
Athena
2,042
393
0
1,352
8,068
5,577
0
2,964
5,104
5,313
0
L
Horus
8,342
3,341
844
3,027
12,449
12,404
0
5,250
7,199
0
19,653
L
Fenrir
REKKZ19
Fenrir
7,593
1,780
0
1,618
16,235
13,078
0
4,618
11,617
2,807
25,012
W
Erlang Shen
SaladBarSaturday
Erlang Shen
12,175
8,496
0
5,118
13,613
8,967
0
2,305
11,123
0
29,624
W
Danzaburou
SoDatGudVibes
Danzaburou
9,342
3,461
0
798
11,832
5,972
2,448
1,661
10,055
0
33,881
L
Artemis
roosterz
Artemis
9,897
2,649
0
3,358
12,678
6,293
0
4,159
8,519
0
35,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,962
Gold Earned
42,842
200
Minions Killed
244
0
Camps Cleared
0
1,048,268
Distance Traveled
1,291,541
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,070
734
55
5
0
259,864
1
L
Merlin
8,000
727
65
6
0
218,603
0
W
Bacchus
8,477
771
5
0
0
267,749
0
W
Agni
8,797
800
75
7
0
257,473
4
L
Athena
7,372
670
4
0
0
140,394
1
L
Horus
7,879
716
34
3
0
266,942
5
L
Fenrir
8,108
737
43
4
0
229,309
3
W
Erlang Shen
8,492
772
40
4
0
247,411
4
W
Danzaburou
9,006
819
69
6
0
259,044
3
L
Artemis
7,603
691
54
5
0
193,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role