Player Matchup

Athena
Athena
 
Athena
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CargoKhakis
Cthulhu
Level 39
God Stats
5W - 0L
1,733 SR
Queue Stats
189W - 195L
1,526 Elo+
Solo
Scylla
Scylla
Skoogly
Scylla
Level 145
God Stats
1W - 2L
1,145 SR
Queue Stats
86W - 64L
1,621 Elo+
Solo
Guan Yu
Guan Yu
me-trash420
Guan Yu
Level 157
God Stats
2W - 3L
1,235 SR
Queue Stats
81W - 118L
1,466 Elo+
Party 2
Nox
Nox
robinassassin
Nox
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 85L
1,443 Elo+
Party 2
Team Averages
Level 119
1,423 SR
1,511 Elo+

VS

Team Averages
Level 137
1,443 SR
1,492 Elo+
Pele
Pele
Umbral_Alchemyst
Pele
Level 153
God Stats
0W - 2L
1,289 SR
Queue Stats
53W - 55L
1,531 Elo+
Solo
Sylvanus
Sylvanus
domoknowz
Sylvanus
Level 105
God Stats
1W - 3L
1,512 SR
Queue Stats
120W - 137L
1,533 Elo+
Solo
Tiamat
Tiamat
iceicebaby2g0
Tiamat
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 124L
1,457 Elo+
Party 1
Da Ji
Da Ji
lopive55
Da Ji
Level 147
God Stats
0W - 2L
1,313 SR
Queue Stats
136W - 139L
1,459 Elo+
Party 1
Medusa
Medusa
尾戒king
Medusa
Level 160
God Stats
4W - 4L
1,601 SR
Queue Stats
618W - 634L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
1 / 5 / 12
9,868
658
8,251
23,192
30,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
CargoKhakis
Cthulhu
20
7 / 2 / 16
12,022
801
19,442
15,955
17,823
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
Skoogly
Scylla
20
11 / 2 / 11
12,471
831
24,652
10,293
5,082
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
me-trash420
Guan Yu
18
4 / 6 / 13
11,205
747
8,657
19,594
23,072
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 5 / 9
10,402
693
13,678
13,638
7,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 8
11,002
733
11,615
17,571
8,741
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
domoknowz
Sylvanus
17
1 / 4 / 12
9,806
654
9,366
19,037
16,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 7 / 12
10,319
688
13,953
14,847
12,612
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
lopive55
Da Ji
17
4 / 5 / 10
9,936
662
15,339
17,322
12,160
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
尾戒king
Medusa
18
5 / 5 / 10
10,613
708
17,565
17,145
8,872
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
69
26
Kills
17
20
Deaths
26
61
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
5
12
1.4
W
Cthulhu
CargoKhakis
Cthulhu
7
2
16
7.5
W
Scylla
Skoogly
Scylla
11
2
11
8.25
L
5
5
8
1.8
L
Sylvanus
domoknowz
Sylvanus
1
4
12
1.75
L
2
7
12
1.14
L
Da Ji
lopive55
Da Ji
4
5
10
1.8
W
Guan Yu
me-trash420
Guan Yu
4
6
13
1.75
W
3
5
9
1.5
L
Medusa
尾戒king
Medusa
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,680
Damage
67,838
82,672
Taken
85,922
83,565
Mitigated
58,694
33,745
Healing
31,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
8,251
2,670
2,656
4,104
23,192
30,020
20
6,511
16,247
13,972
0
W
Cthulhu
CargoKhakis
Cthulhu
19,442
353
5,077
2,882
15,955
17,823
736
7,079
8,675
34,274
0
W
Scylla
Skoogly
Scylla
24,652
2,801
5,791
1,813
10,293
5,082
1,414
1,675
8,550
52,049
0
L
11,615
1,262
1,301
3,878
17,571
8,741
536
13,189
4,158
0
23,133
L
Sylvanus
domoknowz
Sylvanus
9,366
1,319
7,453
7,887
19,037
16,309
90
15,931
2,833
16,436
0
L
13,953
1,088
1,106
1,349
14,847
12,612
132
12,367
2,368
26,374
0
L
Da Ji
lopive55
Da Ji
15,339
3,787
366
2,927
17,322
12,160
210
10,529
6,687
0
20,158
W
Guan Yu
me-trash420
Guan Yu
8,657
1,625
4,385
4,026
19,594
23,072
465
3,671
15,817
0
16,990
W
13,678
1,520
1,150
1,861
13,638
7,568
1,166
3,552
10,064
25,553
0
L
Medusa
尾戒king
Medusa
17,565
6,444
1,806
3,501
17,145
8,872
1,733
13,172
3,853
0
42,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,968
Gold Earned
51,676
203
Minions Killed
136
0
Camps Cleared
0
1,439,979
Distance Traveled
1,316,805
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,868
658
22
1
0
264,579
2
W
Cthulhu
12,022
801
44
3
0
311,008
0
W
Scylla
12,471
831
74
5
0
292,620
4
L
Pele
11,002
733
32
2
0
256,193
2
L
Sylvanus
9,806
654
10
1
0
241,334
1
L
Tiamat
10,319
688
37
2
0
259,194
4
L
Da Ji
9,936
662
9
1
0
267,622
0
W
Guan Yu
11,205
747
11
1
0
314,510
0
W
Nox
10,402
693
52
3
0
257,262
2
L
Medusa
10,613
708
48
3
0
292,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role