Player Matchup

Kali
Kali
Bonkersmuffin
Kali
Level 82
God Stats
11W - 12L
1,558 SR
Queue Stats
80W - 110L
1,374 Elo+
Party 2
Nox
Nox
Lodicos
Nox
Level 85
God Stats
1W - 3L
1,442 SR
Queue Stats
67W - 73L
1,421 Elo+
Party 2
Ares
Ares
maxcaliber18
Ares
Level 61
God Stats
2W - 6L
1,558 SR
Queue Stats
81W - 97L
1,402 Elo+
Party 2
Team Averages
Level 76
1,519 SR
1,399 Elo+

VS

Team Averages
Level 100
1,551 SR
1,624 Elo+
Odin
Odin
Peacekeeper627
Odin
Level 112
God Stats
11W - 8L
1,769 SR
Queue Stats
62W - 49L
1,595 Elo+
Party 1
Olorun
Olorun
SpecialHawk96
Olorun
Level 109
God Stats
3W - 0L
1,267 SR
Queue Stats
74W - 55L
1,612 Elo+
Party 1
Arachne
Arachne
VicsDeepSecret0
Arachne
Level 80
God Stats
36W - 21L
1,618 SR
Queue Stats
40W - 24L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
6,912
628
8,626
14,304
9,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nox
11
0 / 7 / 2
7,216
656
8,629
10,389
7,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 4 / 1
8,297
754
7,132
15,076
14,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 11
8,273
752
6,591
9,713
6,630
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 0 / 11
9,454
859
15,690
8,577
4,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
9 / 2 / 8
9,465
860
13,080
13,090
5,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
17
17
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Nox
0
7
2
0.14
W
2
0
11
7.5
W
6
0
11
11.5
W
9
2
8
6.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,387
Damage
35,361
39,769
Taken
31,380
31,218
Mitigated
16,339
6,517
Healing
9,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,626
2,513
0
3,137
14,304
9,720
0
4,569
9,735
0
32,152
L
Nox
8,629
372
0
460
10,389
7,345
0
4,054
6,335
25,828
0
W
6,591
1,208
0
250
9,713
6,630
430
6,330
3,383
0
17,729
W
15,690
8,154
2,249
5,158
8,577
4,256
1,666
4,171
4,406
42,341
5,204
W
13,080
10,382
0
2,196
13,090
5,453
616
5,631
7,459
0
27,178
L
7,132
622
201
2,719
15,076
14,153
0
5,602
9,474
17,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,425
Gold Earned
27,192
114
Minions Killed
135
3
Camps Cleared
8
570,492
Distance Traveled
645,468
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,912
628
37
3
3
190,448
0
L
Nox
7,216
656
54
5
0
175,584
0
W
Odin
8,273
752
24
2
1
215,572
0
W
Olorun
9,454
859
80
7
3
207,169
0
W
Arachne
9,465
860
31
3
4
222,727
0
L
Ares
8,297
754
23
2
0
204,460
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role