Player Matchup

Lancelot
Lancelot
E1Kuernito
Lancelot
Level 108
God Stats
1W - 3L
1,159 SR
Queue Stats
67W - 54L
1,554 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
E1_IF4NTASMA
Morgan Le Fay
Level 100
God Stats
5W - 3L
1,600 SR
Queue Stats
57W - 51L
1,530 Elo+
Party 1
Odin
Odin
papitolovo2000
Odin
Level 26
God Stats
13W - 8L
1,575 SR
Queue Stats
33W - 27L
1,545 Elo+
Party 1
Team Averages
Level 78
1,445 SR
1,543 Elo+

VS

Team Averages
Level 112
1,378 SR
1,482 Elo+
Vamana
Vamana
BigBluntBallers
Vamana
Level 105
God Stats
16W - 27L
1,103 SR
Queue Stats
275W - 329L
1,470 Elo+
Party 2
Ra
Ra
LayeredToaster1
Ra
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 63L
1,413 Elo+
Solo
Ullr
Ullr
shordyhustle
Ullr
Level 147
God Stats
36W - 23L
1,531 SR
Queue Stats
449W - 373L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
E1Kuernito
Lancelot
15
5 / 0 / 8
9,791
753
13,752
16,609
16,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
E1_IF4NTASMA
Morgan Le Fay
13
3 / 3 / 6
8,889
684
11,257
8,897
4,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 0 / 5
9,418
724
8,914
8,206
8,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
7,922
609
7,612
15,386
13,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
1 / 4 / 1
8,295
638
7,118
9,273
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
1 / 5 / 2
8,040
618
9,614
13,613
5,981
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
14
Kills
3
3
Deaths
14
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Lancelot
E1Kuernito
Lancelot
5
0
8
9
W
Morgan Le Fay
E1_IF4NTASMA
Morgan Le Fay
3
3
6
2
L
1
4
1
0.38
W
6
0
5
8.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,923
Damage
24,344
33,712
Taken
38,272
29,568
Mitigated
23,444
9,714
Healing
7,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,612
3,997
0
1,287
15,386
13,554
0
5,941
8,666
0
15,127
W
Lancelot
E1Kuernito
Lancelot
13,752
2,733
0
6,632
16,609
16,252
168
4,058
12,551
0
34,996
W
Morgan Le Fay
E1_IF4NTASMA
Morgan Le Fay
11,257
1,422
304
1,126
8,897
4,356
53
1,242
7,655
35,946
0
L
7,118
814
729
3,444
9,273
3,909
48
2,297
6,548
34,369
0
W
8,914
2,002
297
1,355
8,206
8,960
0
2,141
6,065
0
21,001
L
9,614
3,281
0
1,772
13,613
5,981
0
3,451
9,794
0
27,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,098
Gold Earned
24,257
136
Minions Killed
124
6
Camps Cleared
5
800,750
Distance Traveled
687,171
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,922
609
13
1
1
234,242
0
W
Lancelot
9,791
753
55
4
3
295,150
4
W
Morgan Le Fay
8,889
684
58
4
2
234,409
2
L
Ra
8,295
638
64
5
0
239,130
1
W
Odin
9,418
724
23
2
1
271,191
0
L
Ullr
8,040
618
47
4
4
213,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role