Player Matchup

Ravana
Ravana
BlackHats23
Ravana
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 117L
1,313 Elo+
Party 2
Guan Yu
Guan Yu
InFeRnO139
Guan Yu
Level 69
God Stats
3W - 2L
1,543 SR
Queue Stats
83W - 116L
1,398 Elo+
Party 2
Janus
Janus
TheFoxPlatinum
Janus
Level 21
God Stats
1W - 3L
1,171 SR
Queue Stats
7W - 14L
1,369 Elo+
Party 2
Team Averages
Level 39
1,405 SR
1,360 Elo+

VS

Team Averages
Level 40
1,399 SR
1,282 Elo+
Fenrir
Fenrir
CryoScythe
Fenrir
Level 24
God Stats
2W - 2L
1,418 SR
Queue Stats
5W - 11L
1,286 Elo+
Party 1
Odin
Odin
InfinityScythe
Odin
Level 29
God Stats
5W - 5L
1,473 SR
Queue Stats
32W - 52L
1,276 Elo+
Party 1
Bacchus
Bacchus
ehomie
Bacchus
Level 68
God Stats
1W - 5L
1,306 SR
Queue Stats
24W - 47L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
12
2 / 0 / 11
7,754
775
8,176
6,899
5,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Guan Yu
InFeRnO139
Guan Yu
12
7 / 3 / 5
8,563
856
10,152
11,862
10,808
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
5 / 2 / 8
8,518
852
10,015
6,187
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CryoScythe
Fenrir
10
1 / 5 / 4
6,651
665
6,016
13,008
7,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 4 / 0
6,890
689
4,743
13,280
8,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
ehomie
Bacchus
10
2 / 5 / 3
6,917
692
7,072
12,691
7,867
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
14
Kills
5
5
Deaths
14
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ravana
2
0
11
7.5
L
Fenrir
CryoScythe
Fenrir
1
5
4
0.6
W
Guan Yu
InFeRnO139
Guan Yu
7
3
5
3.17
L
2
4
0
0.5
W
5
2
8
4.5
L
Bacchus
ehomie
Bacchus
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,343
Damage
17,831
24,948
Taken
38,979
18,134
Mitigated
24,605
6,132
Healing
1,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
8,176
2,728
0
1,155
6,899
5,131
847
1,446
5,282
0
21,423
L
Fenrir
CryoScythe
Fenrir
6,016
1,431
0
1,058
13,008
7,984
0
3,713
9,116
0
17,052
W
Guan Yu
InFeRnO139
Guan Yu
10,152
1,161
2,193
2,258
11,862
10,808
1,015
3,884
7,885
0
21,470
L
4,743
1,239
0
642
13,280
8,754
0
3,720
9,346
0
16,186
W
10,015
881
0
526
6,187
2,195
609
1,829
4,181
27,267
0
L
Bacchus
ehomie
Bacchus
7,072
1,021
0
0
12,691
7,867
0
2,666
9,834
15,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,835
Gold Earned
20,458
98
Minions Killed
62
8
Camps Cleared
1
580,373
Distance Traveled
527,922
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,754
775
25
3
4
195,793
2
L
Fenrir
6,651
665
23
2
0
178,866
2
W
Guan Yu
8,563
856
24
2
3
203,878
1
L
Odin
6,890
689
31
3
1
183,630
3
W
Janus
8,518
852
49
5
1
180,702
2
L
Bacchus
6,917
692
8
1
0
165,426
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role