Player Matchup

Nemesis
Nemesis
BeanieBoyKarma
Nemesis
Level 107
God Stats
18W - 20L
1,439 SR
Queue Stats
256W - 300L
1,467 Elo+
Party 2
Apollo
Apollo
DoobyGames
Apollo
Level 59
God Stats
11W - 7L
1,444 SR
Queue Stats
30W - 25L
1,485 Elo+
Party 1
Ra
Ra
Knoxxd
Ra
Level 83
God Stats
10W - 9L
1,486 SR
Queue Stats
208W - 237L
1,450 Elo+
Party 2
Nu Wa
Nu Wa
Steponme1202
Nu Wa
Level 110
God Stats
17W - 11L
1,593 SR
Queue Stats
46W - 42L
1,473 Elo+
Party 1
Amaterasu
Amaterasu
staticb3an
Amaterasu
Level 115
God Stats
3W - 0L
1,727 SR
Queue Stats
134W - 119L
1,529 Elo+
Party 1
Team Averages
Level 95
1,538 SR
1,481 Elo+

VS

Team Averages
Level 96
1,450 SR
1,249 Elo+
Ares
Ares
FFerroo
Ares
Level 14
God Stats
1W - 10L
1,186 SR
Queue Stats
2W - 14L
1,123 Elo+
Party 3
Osiris
Osiris
Hit2018
Osiris
Level 119
God Stats
0W - 2L
1,251 SR
Queue Stats
6W - 5L
1,558 Elo+
Solo
Cabrakan
Cabrakan
bruninnobru
Cabrakan
Level 93
God Stats
0W - 1L
1,718 SR
Queue Stats
5W - 31L
1,085 Elo+
Party 3
Zeus
Zeus
juninrc10
Zeus
Level 123
God Stats
1W - 5L
1,620 SR
Queue Stats
11W - 39L
1,189 Elo+
Party 3
Poseidon
Poseidon
waavee-pG
Poseidon
Level 129
God Stats
0W - 2L
1,476 SR
Queue Stats
27W - 47L
1,293 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 13
10,523
809
14,329
15,171
13,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
DoobyGames
Apollo
19
7 / 1 / 15
11,002
846
17,320
17,908
8,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
17
4 / 0 / 17
10,721
825
12,947
11,344
13,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
6 / 3 / 13
10,528
810
11,793
10,248
4,311
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
staticb3an
Amaterasu
18
5 / 0 / 12
10,807
831
11,876
21,146
18,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
FFerroo
Ares
15
0 / 6 / 1
9,067
697
5,525
19,730
20,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Osiris
Hit2018
Osiris
14
2 / 7 / 1
8,798
677
9,391
20,894
20,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cabrakan
bruninnobru
Cabrakan
15
0 / 4 / 1
8,596
661
5,522
17,669
23,920
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
17
2 / 4 / 3
9,482
729
17,223
9,972
5,173
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
waavee-pG
Poseidon
15
1 / 7 / 1
8,790
676
9,073
12,087
5,312
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
12
28
Kills
5
5
Deaths
28
70
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
1
13
12.5
W
Apollo
DoobyGames
Apollo
7
1
15
14.5
L
Ares
FFerroo
Ares
0
6
1
0.08
L
Osiris
Hit2018
Osiris
2
7
1
0.36
W
Ra
4
0
17
12.5
W
6
3
13
4.17
L
Cabrakan
bruninnobru
Cabrakan
0
4
1
0.13
L
Zeus
2
4
3
0.88
W
Amaterasu
staticb3an
Amaterasu
5
0
12
11
L
Poseidon
waavee-pG
Poseidon
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,265
Damage
46,734
75,817
Taken
80,352
58,442
Mitigated
75,122
28,701
Healing
8,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,329
7,212
0
2,967
15,171
13,479
716
8,085
7,086
0
28,539
W
Apollo
DoobyGames
Apollo
17,320
8,970
0
5,246
17,908
8,882
192
7,687
10,221
0
48,646
L
Ares
FFerroo
Ares
5,525
371
0
942
19,730
20,715
290
5,329
14,061
21,012
0
L
Osiris
Hit2018
Osiris
9,391
3,752
0
2,954
20,894
20,002
0
5,270
15,476
0
27,650
W
Ra
12,947
1,910
3,286
5,882
11,344
13,223
280
6,075
5,269
38,723
0
W
11,793
4,377
150
1,703
10,248
4,311
1,808
6,253
3,995
36,022
0
L
Cabrakan
bruninnobru
Cabrakan
5,522
639
318
1,985
17,669
23,920
0
7,585
9,928
16,135
0
L
Zeus
17,223
1,015
0
670
9,972
5,173
708
1,855
8,099
52,983
0
W
Amaterasu
staticb3an
Amaterasu
11,876
6,689
0
9,467
21,146
18,547
2,228
9,243
11,903
0
46,002
L
Poseidon
waavee-pG
Poseidon
9,073
1,191
516
740
12,087
5,312
588
4,316
7,628
30,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,581
Gold Earned
44,733
258
Minions Killed
185
0
Camps Cleared
0
1,373,552
Distance Traveled
1,135,960
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,523
809
35
3
0
291,334
0
W
Apollo
11,002
846
59
5
0
280,310
0
L
Ares
9,067
697
28
2
0
230,522
0
L
Osiris
8,798
677
24
2
0
253,642
1
W
Ra
10,721
825
48
4
0
256,520
0
W
Nu Wa
10,528
810
41
3
0
237,533
0
L
Cabrakan
8,596
661
21
2
0
207,333
0
L
Zeus
9,482
729
72
6
0
220,972
2
W
Amaterasu
10,807
831
75
6
0
307,855
3
L
Poseidon
8,790
676
40
3
0
223,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role