Player Matchup

Janus
Janus
Still100HP4889
Janus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,817 Elo+
Party 1
Fenrir
Fenrir
lIlIlIlIl_IIIlll
Fenrir
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 81L
1,254 Elo+
Party 1
King Arthur
King Arthur
x-ZOONI_DEMON-x
King Arthur
Level 49
God Stats
1W - 5L
1,135 SR
Queue Stats
83W - 135L
1,311 Elo+
Solo
Team Averages
Level 40
1,378 SR
1,461 Elo+

VS

Team Averages
Level 79
1,319 SR
1,371 Elo+
Vamana
Vamana
C_O_th3_1WOLF
Vamana
Level 105
God Stats
16W - 11L
1,292 SR
Queue Stats
427W - 482L
1,413 Elo+
Party 2
Loki
Loki
GoombaBro
Loki
Level 27
God Stats
8W - 15L
1,325 SR
Queue Stats
142W - 166L
1,237 Elo+
Party 2
Baron Samedi
Baron Samedi
MagicBurrito21
Baron Samedi
Level 106
God Stats
4W - 5L
1,341 SR
Queue Stats
82W - 89L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 1
9,180
765
9,086
11,996
4,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 1 / 1
6,279
523
0
1,197
366
King Arthur
x-ZOONI_DEMON-x
King Arthur
9
2 / 6 / 3
7,809
651
7,560
15,962
10,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 3 / 5
10,271
856
10,335
16,400
13,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
13
3 / 1 / 10
9,048
754
5,715
8,593
3,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
MagicBurrito21
Baron Samedi
13
2 / 2 / 9
8,809
734
10,541
9,721
5,432
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
14
14
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
9
3
5
3.83
W
Loki
3
1
10
8
W
Baron Samedi
MagicBurrito21
Baron Samedi
2
2
9
3.25
L
3
7
1
0.5
L
0
1
1
0.5
L
King Arthur
x-ZOONI_DEMON-x
King Arthur
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,646
Damage
26,591
29,155
Taken
34,714
15,689
Mitigated
22,721
2,638
Healing
14,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,335
5,934
73
7,344
16,400
13,452
910
3,025
12,951
0
39,147
W
Loki
5,715
1,991
0
2,605
8,593
3,837
483
2,615
5,672
0
22,769
W
Baron Samedi
MagicBurrito21
Baron Samedi
10,541
1,260
472
4,098
9,721
5,432
653
3,300
5,721
30,368
0
L
9,086
331
0
385
11,996
4,550
0
4,290
7,706
40,757
0
L
0
0
0
0
1,197
366
0
703
494
0
0
L
King Arthur
x-ZOONI_DEMON-x
King Arthur
7,560
1,311
0
2,253
15,962
10,773
0
5,852
10,110
0
13,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,268
Gold Earned
28,128
95
Minions Killed
115
3
Camps Cleared
6
342,071
Distance Traveled
675,694
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,271
856
43
4
3
227,716
4
W
Loki
9,048
754
41
3
2
245,276
4
W
Baron Samedi
8,809
734
31
3
1
202,702
3
L
Janus
9,180
765
78
7
3
192,913
1
L
Fenrir
6,279
523
0
0
0
841
0
L
King Arthur
7,809
651
17
1
0
148,317
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role