Player Matchup

Thanatos
Thanatos
BroadJoey519702
Thanatos
Level 142
God Stats
7W - 4L
1,714 SR
Queue Stats
673W - 684L
1,448 Elo+
Solo
Serqet
Serqet
DragonPsychoCDT
Serqet
Level 159
God Stats
3W - 4L
1,419 SR
Queue Stats
1,038W - 1,091L
1,566 Elo+
Party 1
Tiamat
Tiamat
JohnAllynMyth
Tiamat
Level 157
God Stats
12W - 13L
1,509 SR
Queue Stats
1,212W - 1,302L
1,508 Elo+
Party 1
Da Ji
Da Ji
XKirari_MomoX
Da Ji
Level 160
God Stats
9W - 12L
1,525 SR
Queue Stats
1,097W - 1,028L
1,607 Elo+
Party 1
Artemis
Artemis
ilovemarina316
Artemis
Level 84
God Stats
0W - 1L
1,486 SR
Queue Stats
165W - 201L
1,435 Elo+
Party 1
Team Averages
Level 140
1,531 SR
1,513 Elo+

VS

Team Averages
Level 142
1,457 SR
1,554 Elo+
Skadi
Skadi
 
Skadi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Hendy5120
Apollo
Level 152
God Stats
10W - 7L
1,638 SR
Queue Stats
134W - 120L
1,567 Elo+
Party 2
Sun Wukong
Sun Wukong
NiteMaRez13
Sun Wukong
Level 128
God Stats
14W - 14L
1,530 SR
Queue Stats
122W - 138L
1,555 Elo+
Party 2
Cthulhu
Cthulhu
SumthingC00l
Cthulhu
Level 124
God Stats
11W - 7L
1,253 SR
Queue Stats
102W - 89L
1,598 Elo+
Party 2
Janus
Janus
TheBigO314
Janus
Level 147
God Stats
5W - 6L
1,365 SR
Queue Stats
155W - 159L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
18
2 / 3 / 0
11,091
528
11,666
18,288
10,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 3 / 1
8,150
388
3,960
20,361
19,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 3 / 4
9,470
451
8,665
11,093
7,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
6 / 8 / 2
10,629
506
10,950
18,642
8,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
1 / 2 / 2
10,186
485
10,236
13,327
5,545
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
19
10 / 3 / 7
11,974
570
16,477
16,523
8,169
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Hendy5120
Apollo
17
0 / 2 / 6
10,899
519
6,717
16,080
6,802
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
NiteMaRez13
Sun Wukong
18
4 / 2 / 5
11,310
539
13,321
19,496
18,787
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
SumthingC00l
Cthulhu
16
2 / 1 / 9
10,482
499
8,638
12,149
14,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Janus
18
3 / 1 / 7
11,373
542
11,466
12,283
5,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
9
Kills
19
19
Deaths
9
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
10
3
7
4.5
L
Thanatos
2
3
0
0.67
L
0
3
1
0.17
W
Apollo
Hendy5120
Apollo
0
2
6
1.5
L
0
3
4
0.67
W
Sun Wukong
NiteMaRez13
Sun Wukong
4
2
5
3.25
W
Cthulhu
SumthingC00l
Cthulhu
2
1
9
6.5
W
Janus
3
1
7
6.5
L
6
8
2
0.88
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,477
Damage
56,619
81,711
Taken
76,531
50,841
Mitigated
52,894
37,831
Healing
18,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
16,477
7,308
0
4,313
16,523
8,169
2,858
1,409
14,711
0
109,295
L
Thanatos
11,666
4,728
0
18,051
18,288
10,240
480
2,407
15,877
0
116,584
L
3,960
684
0
5,193
20,361
19,004
0
7,266
12,925
0
21,214
W
Apollo
Hendy5120
Apollo
6,717
4,583
0
6,624
16,080
6,802
4,115
652
15,216
0
98,738
L
8,665
1,016
0
2,790
11,093
7,428
10
5,762
5,088
77,092
0
W
Sun Wukong
NiteMaRez13
Sun Wukong
13,321
2,534
0
3,677
19,496
18,787
376
1,798
17,618
0
68,385
W
Cthulhu
SumthingC00l
Cthulhu
8,638
660
1,136
1,720
12,149
14,125
189
3,257
8,594
38,926
0
W
Janus
11,466
914
0
969
12,283
5,011
515
1,464
10,507
110,881
0
L
10,950
2,205
0
5,142
18,642
8,624
0
3,298
15,220
0
78,220
L
10,236
5,867
0
6,655
13,327
5,545
0
1,451
11,841
0
93,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,526
Gold Earned
56,038
639
Minions Killed
692
0
Camps Cleared
0
2,040,564
Distance Traveled
2,102,621
23
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,974
570
146
7
0
414,744
5
L
Thanatos
11,091
528
176
8
0
425,742
10
L
Serqet
8,150
388
32
2
0
441,109
1
W
Apollo
10,899
519
179
9
0
379,213
1
L
Tiamat
9,470
451
136
6
0
380,730
6
W
Sun Wukong
11,310
539
126
6
0
411,643
10
W
Cthulhu
10,482
499
60
3
0
437,008
8
W
Janus
11,373
542
181
9
0
460,013
4
L
Da Ji
10,629
506
124
6
0
397,993
3
L
Artemis
10,186
485
171
8
0
394,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role