Player Matchup

Nemesis
Nemesis
Cupsfor1
Nemesis
Level 26
God Stats
2W - 1L
1,489 SR
Queue Stats
12W - 23L
1,269 Elo+
Party 3
Cerberus
Cerberus
GoldenVulden
Cerberus
Level 45
God Stats
3W - 1L
1,528 SR
Queue Stats
31W - 48L
1,310 Elo+
Party 3
Loki
Loki
Grievous202_
Loki
Level 89
God Stats
5W - 11L
1,310 SR
Queue Stats
73W - 75L
1,419 Elo+
Solo
Danzaburou
Danzaburou
KittyTwisters
Danzaburou
Level 152
God Stats
7W - 11L
1,408 SR
Queue Stats
368W - 401L
1,384 Elo+
Solo
Ra
Ra
Tannnyy
Ra
Level 72
God Stats
14W - 23L
1,360 SR
Queue Stats
510W - 690L
1,428 Elo+
Solo
Team Averages
Level 77
1,419 SR
1,362 Elo+

VS

Team Averages
Level 72
1,532 SR
1,408 Elo+
Artio
Artio
Chachita514
Artio
Level 106
God Stats
21W - 20L
1,491 SR
Queue Stats
104W - 131L
1,423 Elo+
Party 1
Mulan
Mulan
GU_B3AST671
Mulan
Level 76
God Stats
18W - 12L
1,649 SR
Queue Stats
102W - 97L
1,392 Elo+
Party 2
Neith
Neith
diggitydank1
Neith
Level 108
God Stats
15W - 28L
1,325 SR
Queue Stats
169W - 197L
1,386 Elo+
Party 1
Freya
Freya
grizzygirl671
Freya
Level 25
God Stats
13W - 21L
1,362 SR
Queue Stats
50W - 49L
1,430 Elo+
Party 2
Kali
Kali
thundergod69_lol
Kali
Level 43
God Stats
2W - 1L
1,835 SR
Queue Stats
51W - 75L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cupsfor1
Nemesis
18
2 / 5 / 2
11,248
489
7,143
16,802
10,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
GoldenVulden
Cerberus
16
1 / 1 / 7
11,255
489
8,779
20,787
28,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
4 / 3 / 4
11,924
518
8,536
18,906
9,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
KittyTwisters
Danzaburou
17
3 / 1 / 4
11,256
489
12,613
18,343
8,816
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 3 / 5
10,400
452
10,874
12,437
7,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
9,515
414
2,576
19,084
17,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
6 / 2 / 3
12,564
546
19,583
18,862
24,932
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
5 / 2 / 1
12,321
536
16,467
15,864
7,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
0 / 4 / 3
10,591
460
6,080
19,094
11,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
1 / 1 / 0
6,852
298
708
3,339
971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
11
Kills
12
13
Deaths
12
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Nemesis
Cupsfor1
Nemesis
2
5
2
0.6
L
6
2
3
3.75
W
Cerberus
GoldenVulden
Cerberus
1
1
7
4.5
W
4
3
4
2
W
Danzaburou
KittyTwisters
Danzaburou
3
1
4
5
W
1
3
5
1.17
L
5
2
1
2.75
L
0
4
3
0.38
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,945
Damage
45,414
87,275
Taken
76,243
64,021
Mitigated
61,497
29,613
Healing
29,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,576
675
592
5,049
19,084
17,259
336
6,213
12,643
31,038
0
W
Nemesis
Cupsfor1
Nemesis
7,143
4,170
0
1,958
16,802
10,199
301
0
16,802
0
63,686
L
19,583
2,456
0
7,337
18,862
24,932
1,525
3,120
15,676
0
99,464
W
Cerberus
GoldenVulden
Cerberus
8,779
754
0
4,957
20,787
28,272
144
3,448
17,339
47,015
0
W
8,536
3,601
74
8,253
18,906
9,026
1,500
1,879
17,027
0
102,947
W
Danzaburou
KittyTwisters
Danzaburou
12,613
4,148
0
7,805
18,343
8,816
973
1,136
17,207
0
94,429
W
10,874
811
2,138
4,428
12,437
7,708
48
1,442
10,995
85,126
0
L
16,467
7,874
0
7,431
15,864
7,298
2,053
5,031
10,691
0
112,174
L
6,080
1,981
0
8,744
19,094
11,037
1,221
3,907
14,959
80,993
11,750
L
708
443
0
488
3,339
971
0
590
2,621
0
5,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,083
Gold Earned
51,843
633
Minions Killed
574
0
Camps Cleared
0
2,304,105
Distance Traveled
1,749,840
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,515
414
56
2
0
421,874
9
W
Nemesis
11,248
489
113
5
0
474,201
1
L
Mulan
12,564
546
177
8
0
409,302
2
W
Cerberus
11,255
489
88
4
0
453,715
2
W
Loki
11,924
518
153
7
0
466,138
0
W
Danzaburou
11,256
489
131
6
0
466,269
3
W
Ra
10,400
452
148
6
0
443,782
4
L
Neith
12,321
536
198
9
0
412,810
1
L
Freya
10,591
460
136
6
0
400,389
0
L
Kali
6,852
298
7
0
0
105,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role