Player Matchup

Medusa
Medusa
EddyGeezy244
Medusa
Level 85
God Stats
3W - 7L
1,323 SR
Queue Stats
191W - 189L
1,327 Elo+
Solo
Ao Kuang
Ao Kuang
Elw4corps
Ao Kuang
Level 127
God Stats
11W - 13L
1,501 SR
Queue Stats
168W - 171L
1,368 Elo+
Solo
Anubis
Anubis
Hypn0ticAddict
Anubis
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Shiva
Shiva
RodrigoGomez000
Shiva
Level 68
God Stats
47W - 33L
1,586 SR
Queue Stats
608W - 680L
1,317 Elo+
Party 1
Ymir
Ymir
TioJoseewuaa
Ymir
Level 4
God Stats
4W - 9L
1,162 SR
Queue Stats
6W - 16L
1,061 Elo+
Party 1
Team Averages
Level 81
1,414 SR
1,314 Elo+

VS

Team Averages
Level 78
1,474 SR
1,326 Elo+
Ra
Ra
BroG-_-Psycho2
Ra
Level 88
God Stats
1W - 4L
1,125 SR
Queue Stats
156W - 175L
1,349 Elo+
Party 2
Chronos
Chronos
CarbonFiberPanda
Chronos
Level 105
God Stats
15W - 12L
1,561 SR
Queue Stats
279W - 327L
1,321 Elo+
Party 2
Bastet
Bastet
FRWN_SMLE
Bastet
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 45L
1,320 Elo+
Party 2
Lancelot
Lancelot
SlyFox2066
Lancelot
Level 62
God Stats
3W - 3L
1,500 SR
Queue Stats
105W - 120L
1,279 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
iLouRG
Ah Muzen Cab
Level 69
God Stats
4W - 4L
1,687 SR
Queue Stats
219W - 201L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
6
2 / 2 / 0
4,240
530
3,305
4,279
1,210
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Elw4corps
Ao Kuang
7
0 / 1 / 0
4,323
540
1,711
5,994
1,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

2
0 / 3 / 0
3,198
400
626
2,308
1,200
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8
0 / 1 / 0
4,101
513
2,732
5,427
2,228
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 2 / 2
4,226
528
532
6,179
3,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 0 / 0
5,120
640
2,415
3,759
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 0 / 1
4,939
617
2,472
3,834
1,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
FRWN_SMLE
Bastet
6
0 / 0 / 1
4,281
535
2,044
3,352
1,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Lancelot
SlyFox2066
Lancelot
6
0 / 0 / 3
4,405
551
1,393
3,272
877
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Muzen Cab
iLouRG
Ah Muzen Cab
8
4 / 2 / 1
5,482
685
6,013
5,743
1,453
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
9
9
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
W
1
0
1
1.5
L
Medusa
2
2
0
1
L
Ao Kuang
Elw4corps
Ao Kuang
0
1
0
0
W
Bastet
FRWN_SMLE
Bastet
0
0
1
0.5
L
0
3
0
0
L
0
1
0
0
W
Lancelot
SlyFox2066
Lancelot
0
0
3
1.5
L
0
2
2
0.5
W
Ah Muzen Cab
iLouRG
Ah Muzen Cab
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,906
Damage
14,337
24,187
Taken
19,960
10,053
Mitigated
5,868
4,590
Healing
7,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,415
991
247
1,542
3,759
1,115
934
869
2,890
25,696
0
W
2,472
1,457
0
1,834
3,834
1,084
928
220
3,614
25,119
0
L
Medusa
3,305
1,613
0
480
4,279
1,210
0
292
3,987
0
18,625
L
Ao Kuang
Elw4corps
Ao Kuang
1,711
696
0
2,492
5,994
1,902
0
624
5,370
17,355
0
W
Bastet
FRWN_SMLE
Bastet
2,044
846
0
874
3,352
1,339
0
1,144
2,208
0
16,098
L
626
302
0
0
2,308
1,200
0
731
1,577
2,210
0
L
2,732
599
0
1,030
5,427
2,228
0
2,751
2,676
0
18,752
W
Lancelot
SlyFox2066
Lancelot
1,393
791
14
964
3,272
877
0
294
2,978
0
9,154
L
532
0
0
588
6,179
3,513
0
489
5,690
7,026
0
W
Ah Muzen Cab
iLouRG
Ah Muzen Cab
6,013
2,246
0
1,646
5,743
1,453
0
342
5,401
0
32,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,088
Gold Earned
24,227
130
Minions Killed
165
0
Camps Cleared
0
661,740
Distance Traveled
810,167
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,120
640
37
5
0
158,869
3
W
Chronos
4,939
617
37
5
0
147,907
3
L
Medusa
4,240
530
35
4
0
142,614
2
L
Ao Kuang
4,323
540
49
6
0
136,413
0
W
Bastet
4,281
535
38
5
0
194,775
1
L
Anubis
3,198
400
2
0
0
65,175
1
L
Shiva
4,101
513
26
3
0
140,583
1
W
Lancelot
4,405
551
13
2
0
157,892
0
L
Ymir
4,226
528
18
2
0
176,955
0
W
Ah Muzen Cab
5,482
685
40
5
0
150,724
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role