Player Matchup

Ra
Ra
ALLINTHEWRIST
Ra
Level 28
God Stats
1W - 2L
1,517 SR
Queue Stats
47W - 31L
1,498 Elo+
Party 2
Ullr
Ullr
Johnny blaze744
Ullr
Level 63
God Stats
1W - 1L
1,676 SR
Queue Stats
5W - 8L
1,374 Elo+
Party 2
Lancelot
Lancelot
Vermines
Lancelot
Level 155
God Stats
2W - 0L
1,605 SR
Queue Stats
446W - 189L
1,701 Elo+
Party 2
Team Averages
Level 82
1,599 SR
1,525 Elo+

VS

Team Averages
Level 96
1,485 SR
1,573 Elo+
Janus
Janus
SmokinTreez85
Janus
Level 159
God Stats
55W - 69L
1,456 SR
Queue Stats
193W - 222L
1,472 Elo+
Solo
Ymir
Ymir
slimmers22
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
z-mad111
Heimdallr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,748 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 13
9,103
828
9,045
3,815
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 0 / 12
8,888
808
11,803
5,724
2,550
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
Vermines
Lancelot
14
12 / 2 / 8
10,286
935
14,721
11,196
5,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
7,310
665
5,097
11,385
3,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 6 / 1
6,894
627
561
16,314
17,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
z-mad111
Heimdallr
10
0 / 7 / 2
6,728
612
4,495
15,875
7,535
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
21
Kills
1
2
Deaths
21
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
W
5
0
12
11
L
1
8
1
0.19
W
Lancelot
Vermines
Lancelot
12
2
8
8
L
0
6
1
0.08
L
Heimdallr
z-mad111
Heimdallr
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,569
Damage
10,153
20,735
Taken
43,574
9,797
Mitigated
28,189
5,637
Healing
3,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,045
1,164
1,154
1,356
3,815
1,666
337
1,897
1,918
35,153
0
W
11,803
5,572
0
966
5,724
2,550
844
1,696
4,028
0
27,313
L
5,097
161
0
500
11,385
3,273
0
1,263
10,062
23,094
0
W
Lancelot
Vermines
Lancelot
14,721
3,661
0
2,161
11,196
5,581
1,032
2,741
7,775
0
41,793
L
561
308
0
712
16,314
17,381
0
4,020
12,010
3,097
0
L
Heimdallr
z-mad111
Heimdallr
4,495
2,095
0
1,868
15,875
7,535
0
3,208
12,457
0
24,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,277
Gold Earned
20,932
138
Minions Killed
85
8
Camps Cleared
0
700,143
Distance Traveled
453,411
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,103
828
60
5
2
194,455
0
W
Ullr
8,888
808
34
3
1
243,497
3
L
Janus
7,310
665
40
4
0
174,308
1
W
Lancelot
10,286
935
44
4
5
262,191
1
L
Ymir
6,894
627
7
1
0
116,594
0
L
Heimdallr
6,728
612
38
3
0
162,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role