Player Matchup

Kumbhakarna
Kumbhakarna
Eldreia
Kumbhakarna
Level 44
God Stats
1W - 1L
1,693 SR
Queue Stats
34W - 22L
1,564 Elo+
Party 1
Zhong Kui
Zhong Kui
namuhbus
Zhong Kui
Level 63
God Stats
1W - 4L
1,299 SR
Queue Stats
126W - 72L
1,776 Elo+
Party 1
Heimdallr
Heimdallr
x-Coeus
Heimdallr
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,717 Elo+
Party 1
Team Averages
Level 59
1,497 SR
1,686 Elo+

VS

Team Averages
Level 105
1,730 SR
1,594 Elo+
Medusa
Medusa
BecauseMath
Medusa
Level 133
God Stats
12W - 6L
1,729 SR
Queue Stats
139W - 106L
1,612 Elo+
Party 2
Sol
Sol
Cookiecrumbless
Sol
Level 66
God Stats
3W - 5L
1,598 SR
Queue Stats
53W - 49L
1,591 Elo+
Party 2
Lancelot
Lancelot
DrLoveHammer
Lancelot
Level 115
God Stats
5W - 0L
1,863 SR
Queue Stats
117W - 96L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Eldreia
Kumbhakarna
16
1 / 6 / 7
11,720
617
5,957
21,116
27,453
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
namuhbus
Zhong Kui
17
4 / 4 / 4
13,305
700
16,583
19,883
14,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
x-Coeus
Heimdallr
17
3 / 6 / 3
12,232
644
9,983
17,633
7,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
3 / 3 / 9
13,303
700
21,589
13,288
5,171
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
6 / 2 / 9
13,851
729
13,278
11,971
5,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
DrLoveHammer
Lancelot
17
7 / 3 / 4
13,054
687
15,193
12,648
6,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
8
Kills
16
16
Deaths
8
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
3
9
2.5
W
6
2
9
5.25
W
Lancelot
DrLoveHammer
Lancelot
7
3
4
3
L
Kumbhakarna
Eldreia
Kumbhakarna
1
6
7
0.75
L
Zhong Kui
namuhbus
Zhong Kui
4
4
4
1.5
L
Heimdallr
x-Coeus
Heimdallr
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,523
Damage
50,060
58,632
Taken
37,907
50,212
Mitigated
17,087
6,414
Healing
6,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
21,589
9,334
0
200
13,288
5,171
537
7,796
5,492
0
86,257
W
13,278
3,556
0
4,516
11,971
5,218
1,673
6,950
5,021
51,925
4,104
W
Lancelot
DrLoveHammer
Lancelot
15,193
3,596
0
1,650
12,648
6,698
0
8,452
4,196
0
30,978
L
Kumbhakarna
Eldreia
Kumbhakarna
5,957
237
0
656
21,116
27,453
0
4,860
15,854
17,829
0
L
Zhong Kui
namuhbus
Zhong Kui
16,583
1,127
0
3,920
19,883
14,992
0
2,999
16,731
55,113
0
L
Heimdallr
x-Coeus
Heimdallr
9,983
1,551
0
1,838
17,633
7,767
287
4,873
12,610
0
39,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,257
Gold Earned
40,208
172
Minions Killed
234
3
Camps Cleared
13
927,877
Distance Traveled
1,142,545
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,303
700
129
7
7
408,891
4
W
Sol
13,851
729
71
4
5
345,935
2
W
Lancelot
13,054
687
34
2
1
387,719
1
L
Kumbhakarna
11,720
617
12
1
0
312,891
2
L
Zhong Kui
13,305
700
104
5
2
312,091
2
L
Heimdallr
12,232
644
56
3
1
302,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role