Player Matchup

Fenrir
Fenrir
Ellookooo
Fenrir
Level 97
God Stats
31W - 24L
1,513 SR
Queue Stats
541W - 553L
1,352 Elo+
Solo
Nemesis
Nemesis
LacedHotSauce
Nemesis
Level 29
God Stats
0W - 16L
1,500 SR
Queue Stats
17W - 63L
1,500 Elo+
Party 1
Hades
Hades
SOT_sniipez
Hades
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 65L
1,500 Elo+
Party 1
Scylla
Scylla
XxiTs_FuSlOnxX
Scylla
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
16W - 62L
1,500 Elo+
Party 1
Ymir
Ymir
xMilslum_Salamx
Ymir
Level 23
God Stats
2W - 27L
1,500 SR
Queue Stats
14W - 59L
1,500 Elo+
Party 1
Team Averages
Level 44
1,503 SR
1,470 Elo+

VS

Team Averages
Level 101
1,472 SR
1,431 Elo+
Sol
Sol
AllAboutLegacy
Sol
Level 64
God Stats
8W - 6L
1,690 SR
Queue Stats
87W - 90L
1,368 Elo+
Solo
Medusa
Medusa
BeastlyStud32
Medusa
Level 98
God Stats
6W - 6L
1,454 SR
Queue Stats
38W - 34L
1,403 Elo+
Solo
Osiris
Osiris
JethorA
Osiris
Level 107
God Stats
4W - 3L
1,501 SR
Queue Stats
159W - 149L
1,424 Elo+
Party 2
Bastet
Bastet
Orb17z
Bastet
Level 109
God Stats
6W - 2L
1,416 SR
Queue Stats
161W - 139L
1,398 Elo+
Party 2
Terra
Terra
mersh_mane
Terra
Level 127
God Stats
1W - 0L
1,300 SR
Queue Stats
7W - 3L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ellookooo
Fenrir
9
3 / 2 / 0
7,668
404
6,371
14,316
6,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
12
0 / 3 / 2
7,732
407
2,567
11,221
4,970
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 3 / 1
7,946
418
5,249
9,755
6,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 11 / 0
6,761
356
3,502
12,317
4,573
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 5 / 1
7,191
378
2,509
17,253
12,899
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 3
11,846
623
14,306
19,928
7,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 1 / 3
10,856
571
12,511
13,757
6,095
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Osiris
JethorA
Osiris
16
2 / 2 / 4
10,512
553
4,268
14,262
12,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
Orb17z
Bastet
17
9 / 0 / 5
11,713
616
12,718
12,527
5,181
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
14
1 / 1 / 6
9,784
515
5,283
13,385
13,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
4
Kills
24
24
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
10
1
3
11.5
W
2
1
3
3.5
L
Fenrir
Ellookooo
Fenrir
3
2
0
1.5
W
Osiris
JethorA
Osiris
2
2
4
2
L
Nemesis
0
3
2
0.33
W
Bastet
Orb17z
Bastet
9
0
5
11.5
L
1
3
1
0.5
L
0
11
0
0
W
Terra
1
1
6
4
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,198
Damage
49,086
64,862
Taken
73,859
35,764
Mitigated
45,123
8,678
Healing
41,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,306
6,452
0
14,280
19,928
7,680
3,951
4,870
15,023
108,122
0
W
12,511
7,682
421
8,880
13,757
6,095
3,231
2,230
11,527
0
98,869
L
Fenrir
Ellookooo
Fenrir
6,371
1,378
183
4,984
14,316
6,920
0
3,632
10,684
0
24,995
W
Osiris
JethorA
Osiris
4,268
1,695
0
7,274
14,262
12,330
1,603
3,940
9,888
0
52,144
L
Nemesis
2,567
1,031
0
1,069
11,221
4,970
0
2,205
9,016
0
50,104
W
Bastet
Orb17z
Bastet
12,718
4,059
0
3,431
12,527
5,181
1,566
1,928
10,413
0
81,711
L
5,249
816
0
1,026
9,755
6,402
826
1,815
7,940
35,906
0
L
3,502
551
0
0
12,317
4,573
70
6,762
5,555
24,181
0
W
Terra
5,283
929
1,736
5,881
13,385
13,837
460
2,688
10,697
37,146
0
L
2,509
197
0
1,416
17,253
12,899
280
5,175
12,078
28,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,298
Gold Earned
54,711
262
Minions Killed
508
0
Camps Cleared
0
1,520,942
Distance Traveled
1,786,326
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,846
623
117
6
0
343,592
2
W
Medusa
10,856
571
139
7
0
292,118
0
L
Fenrir
7,668
404
33
2
0
264,761
2
W
Osiris
10,512
553
98
5
0
346,559
0
L
Nemesis
7,732
407
83
4
0
395,698
2
W
Bastet
11,713
616
117
6
0
419,280
2
L
Hades
7,946
418
68
4
0
290,862
3
L
Scylla
6,761
356
31
2
0
258,574
0
W
Terra
9,784
515
37
2
0
384,777
8
L
Ymir
7,191
378
47
2
0
311,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role