Player Matchup

Ymir
Ymir
Deimos069
Ymir
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 89L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
ThatGamerDude17
Sun Wukong
Level 105
God Stats
22W - 18L
1,546 SR
Queue Stats
192W - 186L
1,405 Elo+
Party 1
Ah Puch
Ah Puch
Tx jm Cr0w
Ah Puch
Level 66
God Stats
43W - 38L
1,559 SR
Queue Stats
94W - 109L
1,404 Elo+
Party 1
Lancelot
Lancelot
Txdaddy
Lancelot
Level 73
God Stats
73W - 42L
1,689 SR
Queue Stats
162W - 146L
1,416 Elo+
Party 1
Artemis
Artemis
d_dingus
Artemis
Level 87
God Stats
7W - 4L
1,526 SR
Queue Stats
238W - 259L
1,437 Elo+
Solo
Team Averages
Level 85
1,564 SR
1,423 Elo+

VS

Team Averages
Level 113
1,508 SR
1,432 Elo+
Thor
Thor
AmericanSoviet
Thor
Level 105
God Stats
1W - 3L
1,323 SR
Queue Stats
136W - 122L
1,395 Elo+
Solo
Neith
Neith
Nitefelina
Neith
Level 160
God Stats
7W - 1L
1,904 SR
Queue Stats
272W - 275L
1,415 Elo+
Solo
Bacchus
Bacchus
ZappaNappa
Bacchus
Level 55
God Stats
16W - 12L
1,564 SR
Queue Stats
39W - 50L
1,407 Elo+
Party 2
Baron Samedi
Baron Samedi
ak56thethird
Baron Samedi
Level 101
God Stats
2W - 5L
1,434 SR
Queue Stats
39W - 39L
1,444 Elo+
Solo
Ao Kuang
Ao Kuang
gmoney22595
Ao Kuang
Level 146
God Stats
4W - 13L
1,313 SR
Queue Stats
164W - 189L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
2 / 6 / 8
11,554
444
10,054
27,417
25,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
ThatGamerDude17
Sun Wukong
20
9 / 1 / 11
14,244
548
22,195
25,212
26,093
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Tx jm Cr0w
Ah Puch
20
7 / 4 / 9
14,032
540
26,767
20,821
9,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Txdaddy
Lancelot
20
15 / 5 / 10
15,122
582
30,254
23,018
11,616
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Artemis
d_dingus
Artemis
19
3 / 8 / 6
12,832
494
18,045
18,787
7,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
8,857
341
4,982
13,815
5,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Neith
20
15 / 6 / 4
14,811
570
32,812
23,177
14,654
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
ZappaNappa
Bacchus
16
4 / 6 / 12
11,887
457
10,201
35,171
52,743
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
ak56thethird
Baron Samedi
16
0 / 10 / 9
10,937
421
11,847
24,072
13,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ao Kuang
gmoney22595
Ao Kuang
20
4 / 10 / 5
13,003
500
20,127
38,668
22,836
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
55
36
Kills
23
24
Deaths
36
44
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Ymir
2
6
8
1
L
Neith
15
6
4
2.83
W
Sun Wukong
ThatGamerDude17
Sun Wukong
9
1
11
14.5
W
Ah Puch
Tx jm Cr0w
Ah Puch
7
4
9
2.88
W
Lancelot
Txdaddy
Lancelot
15
5
10
4
L
Bacchus
ZappaNappa
Bacchus
4
6
12
1.67
L
Baron Samedi
ak56thethird
Baron Samedi
0
10
9
0.45
W
Artemis
d_dingus
Artemis
3
8
6
0.75
L
Ao Kuang
gmoney22595
Ao Kuang
4
10
5
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,315
Damage
79,969
115,255
Taken
134,903
80,282
Mitigated
108,497
30,297
Healing
39,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,982
742
0
4,444
13,815
5,228
0
2,828
10,987
0
38,035
W
Ymir
10,054
3,086
392
4,374
27,417
25,383
0
8,659
18,758
45,341
0
L
Neith
32,812
9,855
0
5,007
23,177
14,654
1,412
5,160
18,017
0
121,989
W
Sun Wukong
ThatGamerDude17
Sun Wukong
22,195
3,780
0
10,464
25,212
26,093
1,588
12,027
13,185
0
84,073
W
Ah Puch
Tx jm Cr0w
Ah Puch
26,767
535
0
7,637
20,821
9,460
3,400
6,942
13,879
128,778
0
W
Lancelot
Txdaddy
Lancelot
30,254
3,752
0
3,607
23,018
11,616
3,927
8,366
14,652
0
105,487
L
Bacchus
ZappaNappa
Bacchus
10,201
1,139
668
6,223
35,171
52,743
0
10,477
24,694
35,762
0
L
Baron Samedi
ak56thethird
Baron Samedi
11,847
521
2,478
4,043
24,072
13,036
859
9,601
14,471
75,706
0
W
Artemis
d_dingus
Artemis
18,045
9,300
0
3,823
18,787
7,730
5,388
4,793
13,994
0
100,109
L
Ao Kuang
gmoney22595
Ao Kuang
20,127
4,852
0
16,341
38,668
22,836
1,420
8,755
29,913
112,274
13,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,784
Gold Earned
59,495
617
Minions Killed
580
0
Camps Cleared
0
2,354,953
Distance Traveled
1,915,801
19
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,857
341
81
3
0
313,380
3
W
Ymir
11,554
444
42
2
0
418,585
7
L
Neith
14,811
570
166
6
0
390,837
4
W
Sun Wukong
14,244
548
126
5
0
481,665
0
W
Ah Puch
14,032
540
166
6
0
460,505
8
W
Lancelot
15,122
582
142
5
0
547,907
2
L
Bacchus
11,887
457
32
1
0
433,605
10
L
Baron Samedi
10,937
421
129
5
0
398,332
6
W
Artemis
12,832
494
141
5
0
446,291
2
L
Ao Kuang
13,003
500
172
7
0
379,647
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role