Player Matchup

Bacchus
Bacchus
CesarHernandez5
Bacchus
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 88L
1,368 Elo+
Party 1
Anubis
Anubis
Daiganzo
Anubis
Level 106
God Stats
13W - 13L
1,524 SR
Queue Stats
131W - 133L
1,303 Elo+
Party 3
Da Ji
Da Ji
EightSoap634589
Da Ji
Level 28
God Stats
9W - 17L
1,361 SR
Queue Stats
27W - 39L
1,288 Elo+
Party 3
Odin
Odin
Goku-XD-05
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 38L
1,081 Elo+
Party 1
Ra
Ra
Santye55555
Ra
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 11L
1,162 Elo+
Party 1
Team Averages
Level 38
1,477 SR
1,241 Elo+

VS

Team Averages
Level 73
1,426 SR
1,376 Elo+
Xing Tian
Xing Tian
ImFrozenTime
Xing Tian
Level 88
God Stats
15W - 10L
1,527 SR
Queue Stats
282W - 306L
1,389 Elo+
Solo
Fenrir
Fenrir
LunarKiyoshi
Fenrir
Level 66
God Stats
5W - 5L
1,069 SR
Queue Stats
107W - 124L
1,285 Elo+
Party 2
Hades
Hades
OneNerdyNinja
Hades
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
133W - 145L
1,315 Elo+
Party 2
Ra
Ra
SwampStalker974
Ra
Level 65
God Stats
4W - 8L
1,334 SR
Queue Stats
122W - 135L
1,303 Elo+
Party 2
Rama
Rama
lord_kc_the_4th
Rama
Level 66
God Stats
5W - 1L
1,700 SR
Queue Stats
53W - 47L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
6,573
387
4,185
12,367
10,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
Daiganzo
Anubis
13
6 / 6 / 0
8,200
482
11,073
13,547
6,915
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 3 / 3
7,788
458
7,848
15,260
6,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 9 / 0
6,644
391
5,559
15,546
8,125
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 1
5,975
351
3,688
6,595
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ImFrozenTime
Xing Tian
13
2 / 0 / 6
8,050
474
6,414
12,807
11,166
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
14
4 / 4 / 4
8,901
524
7,323
13,879
5,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
12 / 0 / 3
10,327
607
13,033
11,311
7,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 4 / 2
8,124
478
4,473
11,225
4,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 3 / 5
7,830
461
10,354
10,484
4,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
10
Kills
21
23
Deaths
11
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
L
Anubis
Daiganzo
Anubis
6
6
0
1
L
4
3
3
1.83
L
0
9
0
0
W
Xing Tian
ImFrozenTime
Xing Tian
2
0
6
5
W
Fenrir
4
4
4
1.5
W
12
0
3
13.5
L
0
4
1
0.13
W
0
4
2
0.25
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,353
Damage
41,597
63,315
Taken
59,706
34,734
Mitigated
32,976
11,255
Healing
23,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,185
846
0
768
12,367
10,982
52
3,724
8,643
24,737
0
L
Anubis
Daiganzo
Anubis
11,073
367
0
4,964
13,547
6,915
386
4,565
8,688
51,475
0
L
7,848
2,211
185
4,668
15,260
6,815
0
3,052
12,057
0
45,789
L
5,559
2,660
0
0
15,546
8,125
536
10,456
5,050
0
35,174
W
Xing Tian
ImFrozenTime
Xing Tian
6,414
1,003
495
3,216
12,807
11,166
0
5,583
7,224
31,314
0
W
Fenrir
7,323
1,923
0
5,520
13,879
5,909
0
3,385
10,494
0
61,544
W
13,033
3,193
213
7,191
11,311
7,533
668
1,506
9,805
64,053
0
L
3,688
1,512
371
299
6,595
1,897
41
1,638
4,957
27,558
0
W
4,473
547
398
4,019
11,225
4,102
1,392
5,371
5,854
60,813
0
W
10,354
7,745
0
2,302
10,484
4,266
245
3,101
7,383
0
54,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,180
Gold Earned
43,232
283
Minions Killed
441
0
Camps Cleared
0
1,412,077
Distance Traveled
1,571,197
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,573
387
37
2
0
333,800
2
L
Anubis
8,200
482
79
5
0
260,013
2
L
Da Ji
7,788
458
64
4
0
294,825
0
L
Odin
6,644
391
56
3
0
260,963
0
W
Xing Tian
8,050
474
43
3
0
322,734
6
W
Fenrir
8,901
524
103
6
0
355,254
0
W
Hades
10,327
607
107
6
0
292,021
2
L
Ra
5,975
351
47
3
0
262,476
0
W
Ra
8,124
478
112
7
0
306,213
0
W
Rama
7,830
461
76
4
0
294,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role