Player Matchup

Chaac
Chaac
DrDepression537
Chaac
Level 79
God Stats
6W - 3L
1,652 SR
Queue Stats
245W - 284L
1,510 Elo+
Party 2
Shiva
Shiva
I Fatal sT I
Shiva
Level 155
God Stats
8W - 3L
1,652 SR
Queue Stats
193W - 130L
1,640 Elo+
Party 2
Merlin
Merlin
S Maass
Merlin
Level 67
God Stats
6W - 5L
1,603 SR
Queue Stats
68W - 39L
1,595 Elo+
Party 2
Team Averages
Level 100
1,635 SR
1,582 Elo+

VS

Team Averages
Level 134
1,491 SR
1,588 Elo+
Kumbhakarna
Kumbhakarna
RedDeath0207
Kumbhakarna
Level 141
God Stats
3W - 9L
1,230 SR
Queue Stats
641W - 608L
1,591 Elo+
Party 1
Charybdis
Charybdis
War i am war511
Charybdis
Level 133
God Stats
6W - 5L
1,618 SR
Queue Stats
311W - 271L
1,584 Elo+
Party 1
Zeus
Zeus
drifter700
Zeus
Level 127
God Stats
36W - 28L
1,626 SR
Queue Stats
455W - 384L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 15
11,227
748
12,768
23,012
25,274
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
9 / 3 / 9
12,165
811
23,598
23,466
17,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Merlin
S Maass
Merlin
17
9 / 2 / 9
11,603
774
16,020
4,812
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
RedDeath0207
Kumbhakarna
14
3 / 8 / 3
10,199
680
7,400
26,050
28,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charybdis
War i am war511
Charybdis
10
0 / 11 / 3
8,420
561
14,474
20,051
8,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 5 / 1
10,758
717
13,251
13,456
4,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
24
Kills
6
6
Deaths
24
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
1
15
13.5
W
9
3
9
4.5
L
Kumbhakarna
RedDeath0207
Kumbhakarna
3
8
3
0.56
W
Merlin
S Maass
Merlin
9
2
9
6.75
L
Charybdis
War i am war511
Charybdis
0
11
3
0.14
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,386
Damage
35,125
51,290
Taken
59,557
44,583
Mitigated
42,355
17,423
Healing
5,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,768
1,588
0
8,156
23,012
25,274
403
8,691
13,910
0
32,060
W
23,598
5,756
96
8,103
23,466
17,586
550
9,406
13,633
0
54,214
L
Kumbhakarna
RedDeath0207
Kumbhakarna
7,400
2,075
496
3,912
26,050
28,828
277
8,560
17,490
23,860
0
W
Merlin
S Maass
Merlin
16,020
1,427
63
1,005
4,812
1,723
961
2,532
2,156
51,904
0
L
Charybdis
War i am war511
Charybdis
14,474
7,155
0
640
20,051
8,810
1,030
5,706
14,345
0
30,619
L
13,251
3,309
0
350
13,456
4,717
528
1,926
11,530
36,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,995
Gold Earned
29,377
165
Minions Killed
122
11
Camps Cleared
1
835,106
Distance Traveled
680,304
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,227
748
46
3
1
306,059
1
W
Shiva
12,165
811
52
3
4
277,600
1
L
Kumbhakarna
10,199
680
25
2
0
247,948
0
W
Merlin
11,603
774
67
4
6
251,447
5
L
Charybdis
8,420
561
34
2
0
196,981
0
L
Zeus
10,758
717
63
4
1
235,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role