Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
A-Train-J
Atlas
Level 109
God Stats
18W - 14L
1,763 SR
Queue Stats
37W - 32L
1,630 Elo+
Party 2
Cabrakan
Cabrakan
ASneakyAtheist
Cabrakan
Level 160
God Stats
12W - 6L
1,723 SR
Queue Stats
350W - 306L
1,633 Elo+
Party 2
Nemesis
Nemesis
Authentiicc-
Nemesis
Level 60
God Stats
3W - 3L
1,620 SR
Queue Stats
203W - 183L
1,553 Elo+
Party 2
Tiamat
Tiamat
Le_Babayega
Tiamat
Level 152
God Stats
1W - 0L
1,628 SR
Queue Stats
41W - 27L
1,650 Elo+
Party 2
Team Averages
Level 128
1,647 SR
1,593 Elo+

VS

Team Averages
Level 146
1,518 SR
1,544 Elo+
Hercules
Hercules
 
Hercules
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Cap_Derek30_PR
Awilix
Level 158
God Stats
23W - 18L
1,438 SR
Queue Stats
365W - 314L
1,534 Elo+
Party 3
Sol
Sol
CrossHairKarnage
Sol
Level 128
God Stats
5W - 12L
1,396 SR
Queue Stats
176W - 190L
1,543 Elo+
Party 1
Danzaburou
Danzaburou
K0L4TR0N1K_HD
Danzaburou
Level 159
God Stats
61W - 59L
1,656 SR
Queue Stats
699W - 664L
1,580 Elo+
Party 3
Osiris
Osiris
Z LIB 22
Osiris
Level 136
God Stats
1W - 4L
1,598 SR
Queue Stats
212W - 207L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
19
4 / 1 / 8
11,564
609
17,913
12,426
5,223
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
A-Train-J
Atlas
14
5 / 2 / 6
9,667
509
6,804
12,880
11,436
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cabrakan
17
7 / 1 / 5
11,319
596
20,802
18,471
25,070
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Authentiicc-
Nemesis
16
3 / 3 / 8
9,758
514
11,053
13,445
5,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
16
2 / 2 / 5
9,699
510
9,339
10,044
5,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 4 / 4
8,267
435
5,550
27,823
29,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
7 / 3 / 2
9,136
481
10,453
15,391
6,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 5 / 2
9,129
480
7,916
14,078
4,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
K0L4TR0N1K_HD
Danzaburou
14
0 / 2 / 3
8,857
466
7,257
12,029
5,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
Z LIB 22
Osiris
15
1 / 7 / 1
9,051
476
11,142
25,806
20,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
21
Kills
9
9
Deaths
21
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
1
8
8
L
Hercules
 
Hercules
1
4
4
0.75
W
Atlas
A-Train-J
Atlas
5
2
6
4
W
Cabrakan
7
1
5
9.5
W
Nemesis
Authentiicc-
Nemesis
3
3
8
2.33
L
7
3
2
2.67
L
0
5
2
0.2
L
Danzaburou
K0L4TR0N1K_HD
Danzaburou
0
2
3
0.75
W
Tiamat
2
2
5
2.25
L
Osiris
Z LIB 22
Osiris
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,911
Damage
42,318
67,266
Taken
95,127
52,277
Mitigated
66,365
18,687
Healing
30,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
17,913
11,158
0
4,923
12,426
5,223
4,845
4,964
7,182
0
108,151
L
Hercules
 
Hercules
5,550
1,076
0
10,803
27,823
29,008
219
9,452
18,089
0
25,623
W
Atlas
A-Train-J
Atlas
6,804
2,588
495
1,706
12,880
11,436
829
1,590
11,116
30,022
0
W
Cabrakan
20,802
3,274
0
7,503
18,471
25,070
1,782
0
18,471
86,274
0
W
Nemesis
Authentiicc-
Nemesis
11,053
4,399
0
976
13,445
5,261
781
381
13,064
0
78,231
L
10,453
3,606
0
692
15,391
6,511
0
4,137
11,178
0
52,005
L
7,916
2,820
0
5,544
14,078
4,789
1,230
1,444
12,624
84,944
0
L
Danzaburou
K0L4TR0N1K_HD
Danzaburou
7,257
1,671
0
3,080
12,029
5,418
0
5,498
6,233
0
74,766
W
Tiamat
9,339
1,254
0
3,084
10,044
5,287
574
517
9,517
64,049
0
L
Osiris
Z LIB 22
Osiris
11,142
5,782
0
10,537
25,806
20,639
0
15,724
10,058
0
67,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,007
Gold Earned
44,440
594
Minions Killed
525
0
Camps Cleared
0
1,874,652
Distance Traveled
1,690,666
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,564
609
171
9
0
356,281
5
L
Hercules
8,267
435
26
1
0
363,704
2
W
Atlas
9,667
509
27
1
0
396,503
3
W
Cabrakan
11,319
596
144
8
0
310,293
4
W
Nemesis
9,758
514
114
6
0
439,246
0
L
Awilix
9,136
481
86
5
0
383,587
0
L
Sol
9,129
480
166
9
0
327,262
2
L
Danzaburou
8,857
466
140
7
0
289,525
4
W
Tiamat
9,699
510
138
7
0
372,329
1
L
Osiris
9,051
476
107
6
0
326,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role