Player Matchup

Shiva
Shiva
 
Shiva
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
ForeignGermz
Charybdis
Level 98
God Stats
6W - 5L
1,450 SR
Queue Stats
230W - 210L
1,405 Elo+
Party 1
Sol
Sol
IGB KILLS
Sol
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 43L
1,378 Elo+
Party 1
Team Averages
Level 63
1,483 SR
1,428 Elo+

VS

Team Averages
Level 35
1,375 SR
1,449 Elo+
Hun Batz
Hun Batz
Momoshiki-69
Hun Batz
Level 45
God Stats
3W - 17L
1,125 SR
Queue Stats
150W - 253L
1,199 Elo+
Solo
Mulan
Mulan
WHITEDEVIL54839
Mulan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,632 Elo+
Party 2
Cerberus
Cerberus
Zionasis
Cerberus
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 77L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
4 / 2 / 7
8,206
821
9,488
9,890
7,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
ForeignGermz
Charybdis
13
5 / 0 / 6
8,053
805
12,587
8,234
3,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
2 / 0 / 8
7,516
752
6,608
4,052
1,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Momoshiki-69
Hun Batz
11
1 / 4 / 1
6,696
670
4,159
10,207
4,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 4 / 0
6,201
620
5,069
12,934
10,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
Zionasis
Cerberus
8
0 / 3 / 0
5,934
593
3,719
13,992
9,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
2
2
Deaths
11
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
2
7
3.75
W
Charybdis
ForeignGermz
Charybdis
5
0
6
8
W
2
0
8
6
L
Hun Batz
Momoshiki-69
Hun Batz
1
4
1
0.38
L
1
4
0
0.25
L
Cerberus
Zionasis
Cerberus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,683
Damage
12,947
22,176
Taken
37,133
12,004
Mitigated
24,180
4,927
Healing
1,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
9,488
2,789
0
1,402
9,890
7,073
491
1,361
8,190
0
18,100
W
Charybdis
ForeignGermz
Charybdis
12,587
8,569
0
1,507
8,234
3,149
1,740
2,007
6,135
0
35,047
W
6,608
3,395
0
2,018
4,052
1,782
618
749
3,303
18,258
2,265
L
Hun Batz
Momoshiki-69
Hun Batz
4,159
1,400
0
149
10,207
4,357
0
1,952
8,255
0
16,386
L
5,069
294
0
597
12,934
10,425
0
1,604
11,330
0
15,755
L
Cerberus
Zionasis
Cerberus
3,719
307
0
981
13,992
9,398
0
2,604
11,388
10,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,775
Gold Earned
18,831
103
Minions Killed
75
6
Camps Cleared
3
542,926
Distance Traveled
476,780
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,206
821
17
2
0
189,221
0
W
Charybdis
8,053
805
52
5
5
170,393
0
W
Sol
7,516
752
34
3
1
183,312
0
L
Hun Batz
6,696
670
29
3
1
158,903
1
L
Mulan
6,201
620
22
2
0
145,471
0
L
Cerberus
5,934
593
24
2
2
172,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role