Player Matchup

Mercury
Mercury
D3monicDisast3r
Mercury
Level 147
God Stats
2W - 2L
1,476 SR
Queue Stats
92W - 102L
1,440 Elo+
Party 1
Ullr
Ullr
DeceptiveEcho
Ullr
Level 127
God Stats
2W - 3L
1,292 SR
Queue Stats
144W - 144L
1,414 Elo+
Party 3
Lancelot
Lancelot
GShock985
Lancelot
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
92W - 89L
1,374 Elo+
Party 3
Atlas
Atlas
ILoveRedBull19
Atlas
Level 83
God Stats
43W - 31L
1,510 SR
Queue Stats
64W - 58L
1,426 Elo+
Solo
Sol
Sol
Lesbian Xiao
Sol
Level 141
God Stats
5W - 2L
1,626 SR
Queue Stats
162W - 185L
1,334 Elo+
Party 1
Team Averages
Level 113
1,481 SR
1,398 Elo+

VS

Team Averages
Level 97
1,526 SR
1,388 Elo+
Thoth
Thoth
GingerOfLegends
Thoth
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 137L
1,386 Elo+
Party 2
Shiva
Shiva
IamQveen21
Shiva
Level 66
God Stats
2W - 3L
1,639 SR
Queue Stats
107W - 128L
1,382 Elo+
Solo
Nox
Nox
Jigglypuffing
Nox
Level 108
God Stats
4W - 4L
1,506 SR
Queue Stats
243W - 256L
1,416 Elo+
Party 2
Yu Huang
Yu Huang
TitanslayerOMR
Yu Huang
Level 107
God Stats
25W - 19L
1,535 SR
Queue Stats
206W - 228L
1,397 Elo+
Party 2
Fenrir
Fenrir
Xxchief912xX
Fenrir
Level 126
God Stats
21W - 19L
1,450 SR
Queue Stats
200W - 214L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 2
9,348
492
6,745
13,101
5,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 2 / 6
9,312
490
11,167
13,252
5,793
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Lancelot
GShock985
Lancelot
15
2 / 4 / 2
9,695
510
7,804
16,993
11,023
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 0 / 8
9,480
499
7,286
14,973
13,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
6 / 3 / 6
9,068
477
13,414
16,391
7,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 3
8,535
449
9,031
11,168
4,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
14
3 / 4 / 0
9,414
495
12,404
18,832
14,260
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 8 / 5
8,035
423
7,583
19,605
10,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
15
4 / 4 / 0
8,939
470
9,891
10,535
4,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
13
1 / 4 / 1
8,237
434
4,095
16,022
7,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
24
Kills
10
10
Deaths
26
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
1
2
8
W
5
2
6
4
W
Lancelot
GShock985
Lancelot
2
4
2
0.75
L
2
6
3
0.58
W
4
0
8
8
L
Shiva
3
4
0
0.75
L
0
8
5
0.31
W
6
3
6
3
L
Yu Huang
4
4
0
1
L
Fenrir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,416
Damage
43,004
74,710
Taken
76,162
42,483
Mitigated
41,346
23,500
Healing
16,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,745
4,121
0
4,676
13,101
5,454
881
4,005
9,004
0
52,077
W
11,167
4,412
0
1,801
13,252
5,793
273
5,734
7,494
0
60,513
W
Lancelot
GShock985
Lancelot
7,804
2,353
0
6,028
16,993
11,023
370
535
16,458
0
62,042
L
9,031
835
0
494
11,168
4,215
730
5,271
5,897
48,582
0
W
7,286
2,579
558
4,836
14,973
13,064
120
7,295
7,260
38,315
0
L
Shiva
12,404
4,807
277
4,280
18,832
14,260
1,416
2,110
16,722
0
65,096
L
7,583
775
210
4,223
19,605
10,781
0
7,550
12,055
38,811
0
W
13,414
5,434
0
5,601
16,391
7,149
1,128
8,112
7,989
56,127
6,716
L
Yu Huang
9,891
207
0
1,677
10,535
4,707
0
2,210
8,325
58,366
0
L
Fenrir
4,095
1,421
0
4,848
16,022
7,383
0
2,070
13,952
0
66,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,903
Gold Earned
43,160
428
Minions Killed
397
0
Camps Cleared
0
1,795,344
Distance Traveled
1,697,469
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,348
492
87
5
0
440,736
3
W
Ullr
9,312
490
83
4
0
333,894
5
W
Lancelot
9,695
510
119
6
0
373,413
0
L
Thoth
8,535
449
61
3
0
320,349
0
W
Atlas
9,480
499
39
2
0
360,822
4
L
Shiva
9,414
495
105
6
0
346,119
3
L
Nox
8,035
423
46
2
0
329,505
1
W
Sol
9,068
477
100
5
0
286,479
0
L
Yu Huang
8,939
470
87
5
0
333,861
7
L
Fenrir
8,237
434
98
5
0
367,635
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role