Player Matchup

Ullr
Ullr
Platinum I
Cyqqo
Ullr
Platinum I
Level 89
God Stats
4W - 3L
1,764 SR
Queue Stats
20W - 7L
2,249 MMR
Party 2
Scylla
Scylla
Diamond II
Tokciq
Scylla
Diamond II
Level 149
God Stats
37W - 22L
1,833 SR
Queue Stats
154W - 97L
2,199 MMR
Party 2
Chaac
Chaac
Platinum IV
TuckYea
Chaac
Platinum IV
Level 127
God Stats
10W - 7L
1,704 SR
Queue Stats
157W - 160L
1,871 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,767 SR
2,106 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,432 SR
1,996 MMR
Baron Samedi
Baron Samedi
Platinum I
GeneralZeppelin
Baron Samedi
Platinum I
Level 143
God Stats
18W - 22L
1,464 SR
Queue Stats
595W - 772L
1,965 MMR
Solo
Achilles
Achilles
Diamond II
bopitmaster
Achilles
Diamond II
Level 147
God Stats
35W - 34L
1,475 SR
Queue Stats
334W - 318L
2,073 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond V
ii JAIVIeS
Cu Chulainn
Diamond V
Level 145
God Stats
0W - 4L
1,357 SR
Queue Stats
372W - 341L
1,950 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Cyqqo
Ullr
20
4 / 0 / 6
13,255
663
25,481
16,945
9,548
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Tokciq
Scylla
19
5 / 0 / 6
13,365
668
26,813
9,850
4,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chaac
TuckYea
Chaac
18
2 / 3 / 8
12,427
621
14,663
24,503
32,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Bans
Ah Muzen CabAtlasFenrirShivaPersephone

VS

Bans
BastetGebCerberusAresSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GeneralZeppelin
Baron Samedi
16
1 / 6 / 1
11,585
579
10,316
21,542
10,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
bopitmaster
Achilles
16
1 / 3 / 2
12,242
612
14,645
30,607
43,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
ii JAIVIeS
Cu Chulainn
17
1 / 2 / 2
11,578
579
19,920
26,433
34,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
11
Kills
3
3
Deaths
11
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ullr
Cyqqo
Ullr
4
0
6
7
L
Baron Samedi
GeneralZeppelin
Baron Samedi
1
6
1
0.25
W
Scylla
Tokciq
Scylla
5
0
6
8
W
Chaac
TuckYea
Chaac
2
3
8
2
L
Achilles
bopitmaster
Achilles
1
3
2
0.67
L
Cu Chulainn
ii JAIVIeS
Cu Chulainn
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,957
Damage
44,881
51,298
Taken
78,582
47,138
Mitigated
88,697
16,125
Healing
18,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Cyqqo
Ullr
25,481
12,606
0
7,173
16,945
9,548
1,638
4,232
12,468
0
67,325
L
Baron Samedi
GeneralZeppelin
Baron Samedi
10,316
538
2,361
5,568
21,542
10,979
120
8,976
12,166
62,701
0
W
Scylla
Tokciq
Scylla
26,813
1,994
0
2,185
9,850
4,620
713
1,938
7,574
78,083
0
W
Chaac
TuckYea
Chaac
14,663
1,674
0
6,767
24,503
32,970
329
4,770
18,939
548
35,973
L
Achilles
bopitmaster
Achilles
14,645
2,439
0
5,767
30,607
43,181
0
10,744
19,304
0
28,741
L
Cu Chulainn
ii JAIVIeS
Cu Chulainn
19,920
2,606
0
4,964
26,433
34,537
0
7,710
18,089
321
47,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,047
Gold Earned
35,405
221
Minions Killed
224
12
Camps Cleared
7
1,167,979
Distance Traveled
1,096,335
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,255
663
80
4
1
384,416
2
L
Baron Samedi
11,585
579
120
6
4
325,878
1
W
Scylla
13,365
668
101
5
9
387,093
5
W
Chaac
12,427
621
40
2
2
396,470
3
L
Achilles
12,242
612
37
2
2
388,643
1
L
Cu Chulainn
11,578
579
67
3
1
381,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role