Player Matchup

Persephone
Persephone
DefensiveHammer
Persephone
Level 39
God Stats
1W - 1L
1,745 SR
Queue Stats
6W - 12L
1,234 Elo+
Party 1
Lancelot
Lancelot
RCG Primetime
Lancelot
Level 93
God Stats
0W - 1L
1,268 SR
Queue Stats
10W - 16L
1,187 Elo+
Party 1
Izanami
Izanami
RePz Sparrow
Izanami
Level 43
God Stats
1W - 3L
1,412 SR
Queue Stats
15W - 23L
1,213 Elo+
Party 1
Team Averages
Level 58
1,475 SR
1,212 Elo+

VS

Team Averages
Level 103
1,304 SR
1,334 Elo+
Ah Puch
Ah Puch
Alejandro645301
Ah Puch
Level 69
God Stats
14W - 13L
1,341 SR
Queue Stats
371W - 438L
1,490 Elo+
Solo
Mulan
Mulan
MrRoyFurious167
Mulan
Level 125
God Stats
4W - 2L
1,479 SR
Queue Stats
27W - 50L
1,291 Elo+
Solo
Bacchus
Bacchus
UNPR3DIC7ABL3
Bacchus
Level 115
God Stats
3W - 9L
1,091 SR
Queue Stats
117W - 226L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
DefensiveHammer
Persephone
11
1 / 1 / 0
6,634
663
5,301
4,933
1,896
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
RCG Primetime
Lancelot
10
1 / 4 / 1
6,469
647
7,041
10,508
4,183
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
RePz Sparrow
Izanami
11
0 / 1 / 1
6,225
623
4,169
7,580
3,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
7,471
747
9,611
7,789
2,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 0 / 3
6,583
658
5,713
6,421
6,298
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
10
1 / 1 / 5
6,520
652
4,526
5,867
3,562
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
6
6
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
Persephone
DefensiveHammer
Persephone
1
1
0
1
W
2
0
3
3.5
L
Lancelot
RCG Primetime
Lancelot
1
4
1
0.38
L
Izanami
RePz Sparrow
Izanami
0
1
1
0.5
W
Bacchus
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,511
Damage
19,850
23,021
Taken
20,077
9,316
Mitigated
12,778
1,708
Healing
5,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,611
565
0
3,474
7,789
2,918
38
1,393
6,396
28,890
0
L
Persephone
DefensiveHammer
Persephone
5,301
347
457
555
4,933
1,896
0
3,075
1,741
20,062
0
W
5,713
1,181
0
1,152
6,421
6,298
0
2,344
4,077
0
17,651
L
Lancelot
RCG Primetime
Lancelot
7,041
903
0
246
10,508
4,183
0
5,385
4,909
0
19,199
L
Izanami
RePz Sparrow
Izanami
4,169
2,003
0
450
7,580
3,237
0
5,237
2,095
0
19,653
W
Bacchus
4,526
215
0
1,140
5,867
3,562
185
2,113
3,754
10,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,328
Gold Earned
20,574
121
Minions Killed
108
5
Camps Cleared
3
553,498
Distance Traveled
516,461
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,471
747
67
7
1
182,043
4
L
Persephone
6,634
663
38
4
1
183,588
0
W
Mulan
6,583
658
31
3
2
193,364
1
L
Lancelot
6,469
647
37
4
2
200,926
3
L
Izanami
6,225
623
46
5
2
168,984
0
W
Bacchus
6,520
652
10
1
0
141,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role