Player Matchup

Hachiman
Hachiman
AlsoLucky
Hachiman
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Sol
Sol
CptSquatSauce
Sol
Level 147
God Stats
1W - 2L
1,504 SR
Queue Stats
73W - 98L
1,410 Elo+
Solo
Heimdallr
Heimdallr
Koosh Club
Heimdallr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SauceOff
Morgan Le Fay
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chiron
Chiron
Veuxdo
Chiron
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 48
1,501 SR
1,482 Elo+

VS

Team Averages
Level 66
1,389 SR
1,473 Elo+
Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Saykizzz
Geb
Level 43
God Stats
1W - 3L
1,164 SR
Queue Stats
112W - 130L
1,412 Elo+
Solo
Ah Puch
Ah Puch
killfreddgame
Ah Puch
Level 108
God Stats
1W - 0L
1,281 SR
Queue Stats
49W - 60L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AlsoLucky
Hachiman
12
1 / 7 / 3
6,626
736
5,052
11,244
5,166
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 6 / 3
7,297
811
7,585
9,586
4,188
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Koosh Club
Heimdallr
12
1 / 7 / 3
6,734
748
4,018
10,151
5,058
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
SauceOff
Morgan Le Fay
7
1 / 4 / 1
5,727
636
2,207
5,260
2,350
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Veuxdo
Chiron
11
1 / 6 / 3
6,285
698
6,341
9,855
4,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 2 / 17
8,401
933
8,168
8,313
4,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
 
Medusa
15
2 / 0 / 18
8,380
931
8,856
7,313
3,808
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
 
Achilles
13
3 / 2 / 19
8,279
920
4,084
12,003
12,972
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

13
2 / 3 / 17
8,377
931
2,764
12,149
15,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Puch
18
19 / 1 / 11
10,723
1,191
19,355
8,137
4,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
112
7
Kills
30
30
Deaths
8
13
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
17
6.25
W
Medusa
 
Medusa
2
0
18
11
W
Achilles
 
Achilles
3
2
19
6.25
L
Hachiman
AlsoLucky
Hachiman
1
7
3
0.36
L
3
6
3
0.75
L
Heimdallr
Koosh Club
Heimdallr
1
7
3
0.36
L
Morgan Le Fay
SauceOff
Morgan Le Fay
1
4
1
0.38
W
2
3
17
3.5
L
Chiron
Veuxdo
Chiron
1
6
3
0.42
W
Ah Puch
19
1
11
24.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,203
Damage
43,227
46,096
Taken
47,915
21,249
Mitigated
40,453
4,441
Healing
23,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,168
1,257
1,523
2,128
8,313
4,231
3,658
3,338
4,975
18,389
0
W
Medusa
 
Medusa
8,856
3,053
2,530
1,940
7,313
3,808
1,920
1,454
5,859
0
17,481
W
Achilles
 
Achilles
4,084
252
3,978
2,386
12,003
12,972
492
1,221
10,782
0
10,022
L
Hachiman
AlsoLucky
Hachiman
5,052
2,009
0
723
11,244
5,166
0
8,730
2,514
0
11,493
L
7,585
1,471
259
1,708
9,586
4,188
0
6,040
3,546
18,657
0
L
Heimdallr
Koosh Club
Heimdallr
4,018
1,115
0
4
10,151
5,058
0
6,165
3,986
0
8,474
L
Morgan Le Fay
SauceOff
Morgan Le Fay
2,207
97
32
126
5,260
2,350
0
3,313
1,947
2,323
0
W
2,764
73
1,453
1,724
12,149
15,110
84
1,844
10,305
4,100
0
L
Chiron
Veuxdo
Chiron
6,341
1,564
409
1,180
9,855
4,487
0
6,039
3,816
0
10,433
W
Ah Puch
19,355
224
2,687
3,247
8,137
4,332
1,365
1,935
6,202
40,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,669
Gold Earned
44,160
64
Minions Killed
90
0
Camps Cleared
0
612,150
Distance Traveled
1,014,292
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,401
933
22
2
0
164,565
0
W
Medusa
8,380
931
25
3
0
236,644
0
W
Achilles
8,279
920
9
1
0
222,939
0
L
Hachiman
6,626
736
19
2
0
144,457
0
L
Sol
7,297
811
20
2
0
126,668
0
L
Heimdallr
6,734
748
16
2
0
120,672
0
L
Morgan Le Fay
5,727
636
0
0
0
70,648
0
W
Geb
8,377
931
1
0
0
199,074
0
L
Chiron
6,285
698
9
1
0
149,705
0
W
Ah Puch
10,723
1,191
33
4
0
191,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role