Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Exhibiit
Anhur
Level 135
God Stats
10W - 7L
1,731 SR
Queue Stats
272W - 245L
1,598 Elo+
Party 1
Scylla
Scylla
MasterBlaster427
Scylla
Level 118
God Stats
0W - 1L
1,615 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Mercury
Mercury
dman4771
Mercury
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
275W - 243L
1,587 Elo+
Party 1
Ymir
Ymir
killer272787
Ymir
Level 127
God Stats
1W - 1L
1,695 SR
Queue Stats
3W - 2L
1,743 Elo+
Party 1
Team Averages
Level 138
1,608 SR
1,586 Elo+

VS

Team Averages
Level 130
1,421 SR
1,626 Elo+
Aphrodite
Aphrodite
InZainityy
Aphrodite
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 93L
1,594 Elo+
Party 2
Khepri
Khepri
Matchlemore
Khepri
Level 129
God Stats
4W - 3L
1,364 SR
Queue Stats
77W - 80L
1,580 Elo+
Party 2
Tyr
Tyr
SparkimusPrime
Tyr
Level 140
God Stats
3W - 1L
1,397 SR
Queue Stats
13W - 10L
1,770 Elo+
Solo
Heimdallr
Heimdallr
TeaEnthusiast
Heimdallr
Level 107
God Stats
20W - 12L
1,619 SR
Queue Stats
73W - 74L
1,598 Elo+
Party 2
Ravana
Ravana
Zungalungadore
Ravana
Level 146
God Stats
7W - 1L
1,225 SR
Queue Stats
134W - 155L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
0 / 1 / 0
8,407
495
3,986
14,471
9,319
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Anhur
Exhibiit
Anhur
14
2 / 0 / 1
8,391
494
10,627
10,001
3,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
0 / 5 / 0
6,863
404
4,032
9,410
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
dman4771
Mercury
13
1 / 3 / 1
7,721
454
4,135
11,566
4,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

10
0 / 2 / 1
6,629
390
1,962
10,909
11,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
InZainityy
Aphrodite
15
1 / 0 / 3
9,019
531
5,703
8,429
3,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Khepri
12
1 / 0 / 4
7,971
469
4,029
6,639
6,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

17
3 / 0 / 0
10,257
603
10,348
11,390
8,929
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
TeaEnthusiast
Heimdallr
14
0 / 3 / 0
8,389
493
6,000
9,583
3,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
5 / 0 / 2
9,010
530
9,552
9,355
6,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
10
11
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Anhur
Exhibiit
Anhur
2
0
1
2.5
W
Aphrodite
InZainityy
Aphrodite
1
0
3
2.5
L
0
5
0
0
W
Khepri
1
0
4
3
W
3
0
0
3
W
Heimdallr
TeaEnthusiast
Heimdallr
0
3
0
0
W
5
0
2
6
L
Mercury
dman4771
Mercury
1
3
1
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,742
Damage
35,632
56,357
Taken
45,396
32,018
Mitigated
29,004
12,919
Healing
21,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,986
800
0
6,340
14,471
9,319
0
1,366
13,105
0
67,881
L
Anhur
Exhibiit
Anhur
10,627
8,199
0
3,680
10,001
3,674
0
929
9,072
0
76,726
W
Aphrodite
InZainityy
Aphrodite
5,703
552
1,230
5,766
8,429
3,651
135
3,403
4,792
76,323
0
L
4,032
767
0
1,141
9,410
3,426
0
3,559
5,851
53,544
0
W
Khepri
4,029
1,080
0
1,811
6,639
6,408
0
988
5,621
22,665
0
W
10,348
1,275
0
3,838
11,390
8,929
36
0
11,390
0
90,383
W
Heimdallr
TeaEnthusiast
Heimdallr
6,000
4,205
0
2,709
9,583
3,283
285
480
9,103
0
71,731
W
9,552
3,768
0
5,836
9,355
6,733
0
795
8,496
0
80,199
L
Mercury
dman4771
Mercury
4,135
1,953
0
570
11,566
4,534
86
942
10,624
0
74,905
L
1,962
829
0
1,188
10,909
11,065
0
2,936
7,973
14,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,011
Gold Earned
44,646
504
Minions Killed
586
0
Camps Cleared
0
1,670,072
Distance Traveled
1,695,220
19
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,407
495
133
8
0
362,163
2
L
Anhur
8,391
494
130
8
0
303,470
6
W
Aphrodite
9,019
531
139
8
0
314,405
5
L
Scylla
6,863
404
89
5
0
302,599
2
W
Khepri
7,971
469
27
2
0
350,800
12
W
Tyr
10,257
603
172
10
0
360,487
0
W
Heimdallr
8,389
493
125
7
0
300,374
6
W
Ravana
9,010
530
123
7
0
369,154
5
L
Mercury
7,721
454
119
7
0
406,163
8
L
Ymir
6,629
390
33
2
0
295,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role