Player Matchup

Chang'e
Chang'e
Bronze I
 
Chang'e
Bronze I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Silver III
Limelighter3
Horus
Silver III
Level 148
God Stats
6W - 5L
1,389 SR
Queue Stats
242W - 345L
1,112 MMR
Party 1
Skadi
Skadi
Silver II
thatdudejulio
Skadi
Silver II
Level 128
God Stats
1W - 0L
1,549 SR
Queue Stats
19W - 23L
1,267 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 144
1,479 SR
1,293 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 92
1,514 SR
923 MMR
Ah Puch
Ah Puch
Silver III
Beaver-Muncher68
Ah Puch
Silver III
Level 47
God Stats
15W - 17L
1,353 SR
Queue Stats
97W - 122L
833 MMR
Solo
Sylvanus
Sylvanus
Bronze II
Gmk_PR
Sylvanus
Bronze II
Level 144
God Stats
0W - 1L
1,842 SR
Queue Stats
16W - 20L
1,213 MMR
Solo
Izanami
Izanami
Bronze IV
SonicNiNja420
Izanami
Bronze IV
Level 84
God Stats
1W - 8L
1,348 SR
Queue Stats
14W - 43L
722 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
1 / 2 / 4
7,612
692
10,366
10,161
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 2
8,254
750
3,925
8,758
7,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

13
3 / 0 / 1
7,818
711
10,599
5,126
2,359
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ZeusBastetCerberusThothBaron Samedi

VS

Bans
King ArthurArtemisScyllaMedusaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
7,459
678
8,197
7,169
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Gmk_PR
Sylvanus
11
1 / 2 / 1
7,423
675
4,737
13,775
15,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
11
0 / 2 / 3
6,878
625
4,500
8,409
3,945
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
6
Kills
3
3
Deaths
6
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
2
4
1.5
L
2
2
1
1.25
L
Sylvanus
Gmk_PR
Sylvanus
1
2
1
0.75
W
2
1
2
3
L
Izanami
0
2
3
0.75
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,890
Damage
17,434
24,045
Taken
29,353
14,362
Mitigated
23,157
9,690
Healing
9,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
10,366
60
1,510
2,648
10,161
4,699
0
6,015
4,146
36,417
0
L
8,197
577
0
611
7,169
3,577
0
3,470
3,699
33,064
0
L
Sylvanus
Gmk_PR
Sylvanus
4,737
628
3,252
6,038
13,775
15,635
0
3,755
10,020
11,766
0
W
3,925
2,379
1,797
3,235
8,758
7,304
0
4,194
4,564
0
10,560
L
Izanami
4,500
3,978
0
0
8,409
3,945
0
3,461
4,948
0
19,178
W
10,599
3,604
0
500
5,126
2,359
900
3,294
1,832
0
34,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,684
Gold Earned
21,760
154
Minions Killed
108
8
Camps Cleared
3
628,723
Distance Traveled
548,810
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,612
692
68
6
4
223,227
4
L
Ah Puch
7,459
678
57
5
2
170,394
3
L
Sylvanus
7,423
675
18
2
1
189,124
4
W
Horus
8,254
750
17
2
1
200,023
4
L
Izanami
6,878
625
33
3
0
189,292
0
W
Skadi
7,818
711
69
6
3
205,473
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role