Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Darganon
He Bo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 38L
1,385 Elo+
Party 1
Ares
Ares
MzKarma
Ares
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,224 Elo+
Party 1
Hachiman
Hachiman
PapaRiek
Hachiman
Level 32
God Stats
3W - 8L
1,355 SR
Queue Stats
197W - 199L
1,353 Elo+
Party 1
Osiris
Osiris
Pooheals
Osiris
Level 17
God Stats
0W - 3L
1,303 SR
Queue Stats
3W - 4L
1,224 Elo+
Party 1
Team Averages
Level 27
1,432 SR
1,337 Elo+

VS

Team Averages
Level 51
1,442 SR
1,454 Elo+
Horus
Horus
 
Horus
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
LittlestBiscuit
Sol
Level 29
God Stats
31W - 22L
1,595 SR
Queue Stats
65W - 54L
1,477 Elo+
Party 2
Cthulhu
Cthulhu
TristanDLX
Cthulhu
Level 40
God Stats
35W - 31L
1,495 SR
Queue Stats
51W - 49L
1,421 Elo+
Party 2
Rama
Rama
Ty20
Rama
Level 25
God Stats
1W - 3L
1,197 SR
Queue Stats
49W - 42L
1,471 Elo+
Party 2
Fenrir
Fenrir
ZiggyUchiha
Fenrir
Level 100
God Stats
42W - 44L
1,421 SR
Queue Stats
313W - 348L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
4 / 2 / 1
5,749
523
4,119
10,072
3,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
Darganon
He Bo
8
0 / 4 / 3
4,901
446
2,253
4,966
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ares
MzKarma
Ares
8
0 / 3 / 2
4,950
450
431
6,640
3,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
PapaRiek
Hachiman
9
1 / 2 / 3
5,308
483
4,388
6,612
2,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
Pooheals
Osiris
8
1 / 7 / 1
4,961
451
2,383
10,574
7,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
5 / 3 / 6
7,028
639
8,774
8,332
6,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
7 / 2 / 3
7,443
677
9,394
7,657
2,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
TristanDLX
Cthulhu
9
1 / 0 / 3
6,143
558
2,770
2,728
1,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
Ty20
Rama
11
3 / 1 / 0
6,304
573
3,713
4,395
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
10
2 / 1 / 5
6,293
572
3,370
7,598
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
6
Kills
18
18
Deaths
7
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
2
1
2.25
W
Horus
 
Horus
5
3
6
2.67
L
He Bo
Darganon
He Bo
0
4
3
0.38
W
7
2
3
4.25
L
Ares
MzKarma
Ares
0
3
2
0.33
L
Hachiman
PapaRiek
Hachiman
1
2
3
1.25
L
Osiris
Pooheals
Osiris
1
7
1
0.21
W
Cthulhu
TristanDLX
Cthulhu
1
0
3
2.5
W
Rama
Ty20
Rama
3
1
0
3
W
Fenrir
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,574
Damage
28,021
38,864
Taken
30,710
18,588
Mitigated
14,945
7,443
Healing
13,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,119
598
0
3,164
10,072
3,772
0
3,458
6,553
0
20,938
W
Horus
 
Horus
8,774
4,428
646
2,723
8,332
6,428
781
446
7,886
0
40,006
L
He Bo
Darganon
He Bo
2,253
123
0
140
4,966
1,780
0
2,243
2,690
17,806
0
W
9,394
6,164
0
3,299
7,657
2,614
3,837
1,273
6,384
51,375
0
L
Ares
MzKarma
Ares
431
0
0
378
6,640
3,568
0
1,658
4,982
7,742
0
L
Hachiman
PapaRiek
Hachiman
4,388
1,619
0
2,228
6,612
2,190
0
2,352
4,225
0
33,685
L
Osiris
Pooheals
Osiris
2,383
1,324
0
1,533
10,574
7,278
0
2,453
7,692
0
20,976
W
Cthulhu
TristanDLX
Cthulhu
2,770
35
96
806
2,728
1,428
297
45
2,683
16,439
0
W
Rama
Ty20
Rama
3,713
3,448
0
2,266
4,395
1,250
1,906
135
4,260
0
43,063
W
Fenrir
3,370
386
0
3,620
7,598
3,225
196
785
6,813
0
33,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,869
Gold Earned
33,211
154
Minions Killed
329
0
Camps Cleared
0
945,879
Distance Traveled
1,056,711
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,749
523
34
3
0
207,199
4
W
Horus
7,028
639
58
5
0
216,194
0
L
He Bo
4,901
446
22
2
0
173,174
2
W
Sol
7,443
677
85
8
0
193,659
0
L
Ares
4,950
450
17
2
0
199,126
0
L
Hachiman
5,308
483
48
4
0
188,326
0
L
Osiris
4,961
451
33
3
0
178,054
1
W
Cthulhu
6,143
558
25
2
0
222,654
1
W
Rama
6,304
573
95
9
0
194,689
1
W
Fenrir
6,293
572
66
6
0
229,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role