Player Matchup

Baba Yaga
Baba Yaga
Platinum V
 
Baba Yaga
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum IV
EvilBerry676412
Arachne
Platinum IV
Level 160
God Stats
5W - 10L
1,562 SR
Queue Stats
719W - 817L
1,700 MMR
Solo
Anhur
Anhur
Platinum III
KEN R MASTERS
Anhur
Platinum III
Level 143
God Stats
1W - 1L
1,796 SR
Queue Stats
117W - 137L
1,686 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,619 SR
1,629 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 105
1,545 SR
1,578 MMR
Baron Samedi
Baron Samedi
Gold V
 
Baron Samedi
Gold V
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold IV
DonkeyDom9561
Danzaburou
Gold IV
Level 127
God Stats
2W - 1L
1,550 SR
Queue Stats
164W - 174L
1,494 MMR
Party 1
Fenrir
Fenrir
Gold I
TKOxSnakeXeyeS
Fenrir
Gold I
Level 126
God Stats
16W - 13L
1,586 SR
Queue Stats
192W - 196L
1,740 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
15
5 / 6 / 4
10,668
762
19,771
19,654
12,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 8 / 4
10,178
727
10,226
22,131
18,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

14
1 / 7 / 5
9,534
681
11,140
18,959
8,396
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

Bans
AnubisAphroditeAtlasAh Muzen CabMulan

VS

Bans
SobekGebBacchusKing ArthurAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
9 / 4 / 8
11,436
817
21,720
15,634
8,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
DonkeyDom9561
Danzaburou
16
4 / 1 / 13
11,818
844
15,481
15,294
7,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
7 / 4 / 7
11,166
798
11,048
20,335
21,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
9
Kills
20
21
Deaths
9
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
5
6
4
1.17
W
Baron Samedi
 
Baron Samedi
9
4
8
3.25
W
Danzaburou
DonkeyDom9561
Danzaburou
4
1
13
10.5
L
3
8
4
0.63
L
1
7
5
0.5
W
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,137
Damage
48,249
60,744
Taken
51,263
39,701
Mitigated
38,649
12,926
Healing
20,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
19,771
1,634
0
5,039
19,654
12,566
14
7,148
12,506
44,322
0
W
Baron Samedi
 
Baron Samedi
21,720
2,463
2,713
6,049
15,634
8,931
382
5,599
10,035
53,947
0
W
Danzaburou
DonkeyDom9561
Danzaburou
15,481
7,525
0
7,140
15,294
7,802
1,755
7,863
7,431
0
52,357
L
10,226
6,038
0
3,043
22,131
18,739
385
8,624
13,507
0
21,011
L
11,140
5,020
397
4,447
18,959
8,396
437
6,439
12,520
0
29,790
W
11,048
2,205
0
4,144
20,335
21,916
636
6,626
13,709
0
22,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,380
Gold Earned
34,420
124
Minions Killed
192
3
Camps Cleared
8
684,312
Distance Traveled
743,780
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
10,668
762
43
3
1
234,472
1
W
Baron Samedi
11,436
817
83
6
5
227,058
3
W
Danzaburou
11,818
844
86
6
1
249,069
2
L
Arachne
10,178
727
21
2
1
237,397
2
L
Anhur
9,534
681
60
4
1
212,443
3
W
Fenrir
11,166
798
23
2
2
267,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role