Player Matchup

Medusa
Medusa
Platinum IV
Patrick41800
Medusa
Platinum IV
Level 155
God Stats
3W - 3L
1,360 SR
Queue Stats
151W - 162L
1,984 MMR
Party 1
Odin
Odin
Gold III
SmokeKing509
Odin
Gold III
Level 160
God Stats
5W - 3L
1,687 SR
Queue Stats
43W - 47L
1,596 MMR
Party 1
Scylla
Scylla
Masters
X 100 GECS X
Scylla
Masters
Level 131
God Stats
106W - 81L
1,734 SR
Queue Stats
246W - 177L
2,300 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,594 SR
1,960 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,621 SR
1,945 MMR
Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Masters
GodlyKingOp
Baron Samedi
Masters
Level 156
God Stats
6W - 4L
1,653 SR
Queue Stats
204W - 197L
2,583 MMR
Solo
Khepri
Khepri
Platinum V
Raludom-Rellim
Khepri
Platinum V
Level 156
God Stats
3W - 4L
1,711 SR
Queue Stats
13W - 16L
1,751 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
7 / 3 / 6
13,210
734
18,460
13,226
7,239
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

17
2 / 1 / 11
12,849
714
7,157
18,790
27,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
18
4 / 4 / 8
12,366
687
22,002
13,747
6,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ThothAtlasBaba YagaShivaAh Muzen Cab

VS

Bans
AchillesHou YiGebChironBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 5 / 2
10,979
610
15,106
23,206
21,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
GodlyKingOp
Baron Samedi
17
4 / 4 / 3
12,499
694
16,935
15,534
8,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 4 / 4
10,838
602
4,861
15,278
17,941
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
13
Kills
8
8
Deaths
13
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
5
2
0.8
L
Baron Samedi
GodlyKingOp
Baron Samedi
4
4
3
1.38
W
Medusa
7
3
6
3.33
L
1
4
4
0.75
W
2
1
11
7.5
W
Scylla
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,619
Damage
36,902
45,763
Taken
54,018
41,374
Mitigated
48,127
8,237
Healing
11,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
15,106
2,116
0
5,119
23,206
21,524
0
10,914
12,292
0
43,244
L
Baron Samedi
GodlyKingOp
Baron Samedi
16,935
703
2,124
3,915
15,534
8,662
1,069
4,379
11,155
66,543
0
W
Medusa
18,460
7,488
0
1,078
13,226
7,239
1,904
8,012
5,131
0
59,737
L
4,861
99
442
286
15,278
17,941
266
7,308
7,970
14,639
0
W
7,157
1,331
0
5,426
18,790
27,391
294
8,303
9,973
112
19,480
W
Scylla
22,002
2,116
0
1,733
13,747
6,744
775
5,996
7,413
68,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,425
Gold Earned
34,316
214
Minions Killed
197
11
Camps Cleared
4
988,864
Distance Traveled
924,222
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,979
610
47
3
2
319,373
4
L
Baron Samedi
12,499
694
129
7
2
312,614
8
W
Medusa
13,210
734
100
6
4
325,171
10
L
Khepri
10,838
602
21
1
0
292,235
7
W
Odin
12,849
714
33
2
3
352,467
2
W
Scylla
12,366
687
81
5
4
311,226
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role