Player Matchup

Morgan Le Fay
Morgan Le Fay
Knight_shadowFH
Morgan Le Fay
Level 94
God Stats
7W - 8L
1,372 SR
Queue Stats
445W - 487L
1,398 Elo+
Solo
Osiris
Osiris
White__Death505
Osiris
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
475W - 534L
1,355 Elo+
Party 2
Chaac
Chaac
awill21332
Chaac
Level 48
God Stats
4W - 8L
1,203 SR
Queue Stats
6W - 10L
1,233 Elo+
Party 3
Izanami
Izanami
cardnalzrock81
Izanami
Level 48
God Stats
6W - 8L
1,265 SR
Queue Stats
7W - 14L
1,231 Elo+
Party 3
Cliodhna
Cliodhna
ill-_-Minded_54
Cliodhna
Level 46
God Stats
22W - 22L
1,292 SR
Queue Stats
384W - 452L
1,352 Elo+
Party 2
Team Averages
Level 60
1,326 SR
1,314 Elo+

VS

Team Averages
Level 80
1,400 SR
1,378 Elo+
Ra
Ra
 
Ra
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Blankman1303
Ares
Level 71
God Stats
1W - 2L
1,194 SR
Queue Stats
3W - 4L
1,218 Elo+
Solo
Loki
Loki
Elemonaded
Loki
Level 25
God Stats
3W - 7L
1,240 SR
Queue Stats
121W - 127L
1,314 Elo+
Party 1
Odin
Odin
RNG_Kronos
Odin
Level 101
God Stats
4W - 4L
1,550 SR
Queue Stats
176W - 186L
1,400 Elo+
Party 1
Hou Yi
Hou Yi
RNG_Moralize
Hou Yi
Level 124
God Stats
17W - 17L
1,514 SR
Queue Stats
245W - 261L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Knight_shadowFH
Morgan Le Fay
11
2 / 0 / 0
6,591
659
3,590
4,725
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 0 / 1
5,651
565
4,579
6,694
5,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
8
2 / 0 / 1
5,332
533
3,110
7,488
2,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 1 / 2
5,346
535
5,435
3,845
1,186
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cliodhna
8
1 / 0 / 2
5,324
532
600
5,299
1,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 2 / 0
5,099
510
1,481
5,236
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 1 / 1
3,878
388
928
3,811
990
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

6
0 / 2 / 1
4,240
424
1,345
6,165
1,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 0
4,781
478
3,641
5,572
2,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
7
1 / 1 / 0
4,383
438
1,705
5,099
1,267
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
1
1
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
L
0
1
1
0.5
L
0
2
1
0.25
W
Morgan Le Fay
Knight_shadowFH
Morgan Le Fay
2
0
0
2
L
0
1
0
0
L
Hou Yi
1
1
0
1
W
1
0
1
1.5
W
Chaac
2
0
1
2.5
W
1
1
2
2
W
Cliodhna
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,314
Damage
9,100
28,051
Taken
25,883
12,743
Mitigated
8,582
11,061
Healing
7,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,481
0
105
1,125
5,236
1,971
0
2,861
2,038
37,257
0
L
928
28
122
91
3,811
990
0
0
3,811
5,772
0
L
1,345
461
0
3,478
6,165
1,543
0
373
5,773
0
21,468
W
Morgan Le Fay
Knight_shadowFH
Morgan Le Fay
3,590
84
0
1,280
4,725
1,701
668
441
4,284
44,985
0
L
3,641
1,729
0
1,047
5,572
2,811
0
0
5,572
0
25,645
L
Hou Yi
1,705
880
0
1,500
5,099
1,267
0
0
5,099
0
18,548
W
4,579
2,335
0
3,011
6,694
5,184
400
0
6,295
0
31,652
W
Chaac
3,110
374
1,124
2,364
7,488
2,997
0
888
6,600
0
16,743
W
5,435
3,997
190
502
3,845
1,186
1,117
672
3,173
0
35,301
W
Cliodhna
600
112
0
2,590
5,299
1,675
141
408
4,891
0
22,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,244
Gold Earned
22,381
290
Minions Killed
198
0
Camps Cleared
0
967,756
Distance Traveled
893,903
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,099
510
66
7
0
175,901
0
L
Ares
3,878
388
6
1
0
182,541
1
L
Loki
4,240
424
38
4
0
187,309
3
W
Morgan Le Fay
6,591
659
87
9
0
180,368
3
L
Odin
4,781
478
56
6
0
174,972
2
L
Hou Yi
4,383
438
32
3
0
173,180
1
W
Osiris
5,651
565
52
5
0
183,230
0
W
Chaac
5,332
533
19
2
0
201,355
3
W
Izanami
5,346
535
73
7
0
179,412
3
W
Cliodhna
5,324
532
59
6
0
223,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role