Player Matchup

Hou Yi
Hou Yi
BoricDragonXVII
Hou Yi
Level 142
God Stats
7W - 9L
1,467 SR
Queue Stats
407W - 431L
1,420 Elo+
Solo
Baron Samedi
Baron Samedi
Monstar72
Baron Samedi
Level 79
God Stats
1W - 2L
1,475 SR
Queue Stats
17W - 11L
1,608 Elo+
Party 1
Serqet
Serqet
Shadowedd_
Serqet
Level 85
God Stats
10W - 16L
1,203 SR
Queue Stats
630W - 630L
1,444 Elo+
Solo
Lancelot
Lancelot
Snowwthe8
Lancelot
Level 154
God Stats
5W - 1L
1,290 SR
Queue Stats
177W - 206L
1,420 Elo+
Party 1
Chaac
Chaac
YEA jeRM
Chaac
Level 125
God Stats
2W - 0L
1,385 SR
Queue Stats
18W - 11L
1,512 Elo+
Solo
Team Averages
Level 117
1,364 SR
1,481 Elo+

VS

Team Averages
Level 108
1,384 SR
1,432 Elo+
Thanatos
Thanatos
CoisasdeKelvin
Thanatos
Level 86
God Stats
1W - 2L
1,371 SR
Queue Stats
57W - 63L
1,408 Elo+
Party 2
Guan Yu
Guan Yu
Darth_Osmis
Guan Yu
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
216W - 212L
1,474 Elo+
Solo
Sol
Sol
Jesuluck
Sol
Level 127
God Stats
9W - 12L
1,340 SR
Queue Stats
139W - 174L
1,402 Elo+
Party 2
Nox
Nox
Zanardi_
Nox
Level 122
God Stats
3W - 5L
1,503 SR
Queue Stats
170W - 207L
1,422 Elo+
Party 2
Horus
Horus
ak56thethird
Horus
Level 101
God Stats
1W - 2L
1,206 SR
Queue Stats
39W - 39L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 7
9,973
475
5,970
15,143
5,393
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
Monstar72
Baron Samedi
15
1 / 2 / 4
9,562
455
8,402
13,913
6,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
Shadowedd_
Serqet
14
3 / 7 / 7
10,213
486
8,910
23,401
15,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lancelot
Snowwthe8
Lancelot
19
13 / 2 / 3
12,074
575
22,155
18,175
8,943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
YEA jeRM
Chaac
18
3 / 2 / 2
11,998
571
17,324
17,954
18,589
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
3 / 9 / 3
8,870
422
10,892
19,604
10,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
Darth_Osmis
Guan Yu
15
3 / 3 / 3
10,002
476
8,269
18,404
26,388
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 6 / 2
9,201
438
9,169
12,366
3,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 5 / 6
8,992
428
7,485
14,114
6,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 1 / 5
10,361
493
12,470
21,252
21,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
33
24
Kills
14
15
Deaths
24
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
Thanatos
3
9
3
0.5
L
Guan Yu
Darth_Osmis
Guan Yu
3
3
3
1.5
L
3
6
2
0.67
W
Baron Samedi
Monstar72
Baron Samedi
1
2
4
1.5
W
Serqet
Shadowedd_
Serqet
3
7
7
0.93
W
Lancelot
Snowwthe8
Lancelot
13
2
3
7.25
W
Chaac
YEA jeRM
Chaac
3
2
2
2
L
0
5
6
0.6
L
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,761
Damage
48,285
88,586
Taken
85,740
54,959
Mitigated
69,624
26,223
Healing
30,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,970
2,496
0
4,292
15,143
5,393
913
2,903
12,178
0
67,936
L
Thanatos
10,892
2,670
434
9,852
19,604
10,788
0
1,508
17,724
0
61,947
L
Guan Yu
Darth_Osmis
Guan Yu
8,269
1,223
940
6,620
18,404
26,388
0
914
17,304
0
56,828
L
9,169
3,651
0
2,284
12,366
3,920
1,177
325
11,567
64,301
0
W
Baron Samedi
Monstar72
Baron Samedi
8,402
980
1,169
4,653
13,913
6,679
1,236
5,543
8,146
57,810
0
W
Serqet
Shadowedd_
Serqet
8,910
1,930
2,651
4,762
23,401
15,355
113
5,543
17,456
0
37,920
W
Lancelot
Snowwthe8
Lancelot
22,155
4,130
171
3,705
18,175
8,943
0
2,821
15,196
0
107,284
W
Chaac
YEA jeRM
Chaac
17,324
5,204
0
4,820
17,954
18,589
750
0
17,954
0
111,173
L
7,485
1,059
0
1,495
14,114
6,806
695
3,855
10,259
55,395
0
L
12,470
6,143
1,690
7,098
21,252
21,722
328
1,800
19,002
0
39,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,820
Gold Earned
47,426
554
Minions Killed
417
0
Camps Cleared
0
2,026,094
Distance Traveled
1,925,897
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,973
475
91
4
0
397,944
8
L
Thanatos
8,870
422
72
3
0
362,278
0
L
Guan Yu
10,002
476
107
5
0
414,489
2
L
Sol
9,201
438
88
4
0
343,207
4
W
Baron Samedi
9,562
455
89
4
0
320,247
0
W
Serqet
10,213
486
45
2
0
408,479
6
W
Lancelot
12,074
575
131
6
0
502,594
1
W
Chaac
11,998
571
198
9
0
396,830
0
L
Nox
8,992
428
110
5
0
367,873
4
L
Horus
10,361
493
40
2
0
438,050
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role