Player Matchup

Medusa
Medusa
BorisTheManiac
Medusa
Level 78
God Stats
7W - 6L
1,308 SR
Queue Stats
77W - 77L
1,360 Elo+
Solo
Merlin
Merlin
DnTInSD
Merlin
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
620W - 614L
1,444 Elo+
Solo
Chaac
Chaac
SpazRunDeep
Chaac
Level 40
God Stats
23W - 29L
1,487 SR
Queue Stats
41W - 76L
1,367 Elo+
Party 1
Fenrir
Fenrir
StrongHold9901
Fenrir
Level 29
God Stats
5W - 13L
1,232 SR
Queue Stats
20W - 37L
1,343 Elo+
Party 1
Cerberus
Cerberus
T3mPl3M45T3r
Cerberus
Level 67
God Stats
0W - 5L
1,134 SR
Queue Stats
24W - 30L
1,326 Elo+
Solo
Team Averages
Level 67
1,332 SR
1,368 Elo+

VS

Team Averages
Level 104
1,528 SR
1,478 Elo+
Achilles
Achilles
 
Achilles
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
GoDUsopp414
Jing Wei
Level 117
God Stats
27W - 15L
1,614 SR
Queue Stats
470W - 382L
1,581 Elo+
Party 2
Kukulkan
Kukulkan
TxDonnaTx
Kukulkan
Level 158
God Stats
653W - 586L
1,544 SR
Queue Stats
2,011W - 2,101L
1,460 Elo+
Party 2
Medusa
Medusa
ULIKEW3NDYS
Medusa
Level 65
God Stats
4W - 3L
1,480 SR
Queue Stats
5W - 8L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
5,746
1,149
3,049
6,686
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
DnTInSD
Merlin
10
0 / 4 / 0
5,323
1,065
1,250
6,620
3,919
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
5,163
1,033
2,324
5,653
3,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
0 / 1 / 0
5,131
1,026
1,162
2,109
872
Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
T3mPl3M45T3r
Cerberus
10
0 / 2 / 0
5,481
1,096
2,925
9,462
7,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

312

VS

Team 2 Tickets

417

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
9 / 0 / 3
7,567
1,513
5,739
3,354
1,879
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
 
Ymir
11
1 / 0 / 10
6,164
1,233
4,422
4,818
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
GoDUsopp414
Jing Wei
12
0 / 0 / 13
6,581
1,316
4,702
2,913
1,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kukulkan
TxDonnaTx
Kukulkan
11
2 / 0 / 10
6,746
1,349
8,735
2,076
852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
11
1 / 0 / 5
5,915
1,183
2,509
2,355
911
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
54
0
Kills
13
13
Deaths
0
0
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
9
0
3
10.5
W
Ymir
 
Ymir
1
0
10
6
L
0
3
0
0
L
Merlin
DnTInSD
Merlin
0
4
0
0
W
Jing Wei
GoDUsopp414
Jing Wei
0
0
13
6.5
L
0
3
0
0
L
0
1
0
0
L
Cerberus
T3mPl3M45T3r
Cerberus
0
2
0
0
W
Kukulkan
TxDonnaTx
Kukulkan
2
0
10
7
W
Medusa
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,710
Damage
26,107
30,530
Taken
15,516
17,570
Mitigated
7,281
2,705
Healing
2,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,739
1,921
365
214
3,354
1,879
0
1,358
1,968
0
9,598
W
Ymir
 
Ymir
4,422
1,499
0
0
4,818
2,531
0
1,700
3,087
6,938
0
L
3,049
1,265
0
0
6,686
2,323
0
3,339
3,023
0
15,100
L
Merlin
DnTInSD
Merlin
1,250
410
0
45
6,620
3,919
0
2,442
4,048
5,732
0
W
Jing Wei
GoDUsopp414
Jing Wei
4,702
3,890
0
464
2,913
1,108
0
338
2,466
0
16,788
L
2,324
362
0
1,094
5,653
3,370
0
1,280
4,145
0
6,483
L
1,162
360
0
99
2,109
872
0
944
1,137
0
2,629
L
Cerberus
T3mPl3M45T3r
Cerberus
2,925
143
0
1,467
9,462
7,086
0
4,136
5,020
15,332
0
W
Kukulkan
TxDonnaTx
Kukulkan
8,735
805
0
675
2,076
852
0
516
1,534
20,066
0
W
Medusa
2,509
1,208
0
327
2,355
911
0
263
2,063
0
10,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,844
Gold Earned
32,973
101
Minions Killed
86
3
Camps Cleared
7
354,849
Distance Traveled
519,776
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,567
1,513
1
0
0
102,536
1
W
Ymir
6,164
1,233
8
2
1
102,650
2
L
Medusa
5,746
1,149
27
5
1
80,169
0
L
Merlin
5,323
1,065
9
2
1
62,428
0
W
Jing Wei
6,581
1,316
22
4
4
113,471
1
L
Chaac
5,163
1,033
5
1
1
61,202
0
L
Fenrir
5,131
1,026
2
0
0
59,386
0
L
Cerberus
5,481
1,096
58
12
0
91,664
0
W
Kukulkan
6,746
1,349
37
7
2
101,159
2
W
Medusa
5,915
1,183
18
4
0
99,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role