Player Matchup

Medusa
Medusa
 
Medusa
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Jiminati
Odin
Level 6
God Stats
0W - 1L
1,753 SR
Queue Stats
0W - 4L
1,033 Elo+
Party 2
Agni
Agni
PneumaticLime
Agni
Level 101
God Stats
2W - 6L
1,486 SR
Queue Stats
77W - 88L
1,492 Elo+
Solo
Team Averages
Level 62
1,579 SR
1,342 Elo+

VS

Team Averages
Level 148
1,743 SR
1,592 Elo+
Hou Yi
Hou Yi
Jc503xD
Hou Yi
Level 136
God Stats
12W - 5L
1,502 SR
Queue Stats
78W - 64L
1,540 Elo+
Solo
Sol
Sol
MostWindows
Sol
Level 149
God Stats
3W - 2L
1,927 SR
Queue Stats
176W - 141L
1,615 Elo+
Party 1
Ymir
Ymir
dakooz92
Ymir
Level 160
God Stats
7W - 2L
1,801 SR
Queue Stats
141W - 98L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 4 / 0
6,060
606
4,586
8,565
3,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
9
0 / 4 / 1
6,201
620
1,774
10,357
7,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 9 / 1
6,151
615
6,470
9,595
4,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Jc503xD
Hou Yi
11
4 / 1 / 5
7,639
764
2,794
3,396
1,080
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
7 / 0 / 8
8,777
878
14,575
7,954
2,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
14
6 / 1 / 11
8,597
860
7,827
9,444
5,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
2
Kills
17
17
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
4
0
0.25
W
Hou Yi
Jc503xD
Hou Yi
4
1
5
6.5
L
Odin
0
4
1
0.13
W
7
0
8
11
L
1
9
1
0.17
W
Ymir
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,830
Damage
25,196
28,517
Taken
20,794
15,126
Mitigated
9,673
1,850
Healing
6,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,586
735
0
1,034
8,565
3,893
0
7,191
1,374
0
16,033
W
Hou Yi
Jc503xD
Hou Yi
2,794
1,834
0
856
3,396
1,080
360
2,087
1,125
0
12,869
L
Odin
1,774
898
0
488
10,357
7,121
0
8,037
2,320
0
6,669
W
14,575
8,658
0
3,345
7,954
2,863
2,152
2,642
5,042
40,860
0
L
6,470
524
0
328
9,595
4,112
0
6,748
2,847
18,678
0
W
Ymir
7,827
2,565
0
2,297
9,444
5,730
384
1,859
7,450
23,119
2,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,412
Gold Earned
25,013
71
Minions Killed
121
1
Camps Cleared
8
497,396
Distance Traveled
467,716
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,060
606
27
3
1
168,278
1
W
Hou Yi
7,639
764
24
2
0
123,789
3
L
Odin
6,201
620
10
1
0
184,754
1
W
Sol
8,777
878
73
7
2
170,435
1
L
Agni
6,151
615
34
3
0
144,364
4
W
Ymir
8,597
860
24
2
6
173,492
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role