Player Matchup

Shiva
Shiva
 
Shiva
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
KingSmxke8972
Chaac
Level 15
God Stats
15W - 18L
1,427 SR
Queue Stats
16W - 24L
1,340 Elo+
Party 2
Ao Kuang
Ao Kuang
Projectmunish
Ao Kuang
Level 62
God Stats
9W - 5L
1,669 SR
Queue Stats
76W - 94L
1,296 Elo+
Party 2
Zeus
Zeus
itz_Geracuhh
Zeus
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 83L
1,296 Elo+
Party 2
Jing Wei
Jing Wei
konakonata12
Jing Wei
Level 75
God Stats
2W - 0L
1,715 SR
Queue Stats
232W - 291L
1,295 Elo+
Party 1
Team Averages
Level 64
1,562 SR
1,345 Elo+

VS

Team Averages
Level 81
1,441 SR
1,309 Elo+
Chaac
Chaac
Arakmo
Chaac
Level 109
God Stats
19W - 29L
1,414 SR
Queue Stats
482W - 542L
1,283 Elo+
Solo
Horus
Horus
HollaN4AswalowN
Horus
Level 68
God Stats
2W - 5L
1,272 SR
Queue Stats
57W - 55L
1,367 Elo+
Solo
Merlin
Merlin
MestreSpli420ter
Merlin
Level 98
God Stats
0W - 1L
1,461 SR
Queue Stats
3W - 4L
1,077 Elo+
Solo
Fenrir
Fenrir
bossatron1814
Fenrir
Level 62
God Stats
7W - 6L
1,525 SR
Queue Stats
57W - 46L
1,439 Elo+
Solo
Cliodhna
Cliodhna
ledo3_
Cliodhna
Level 66
God Stats
27W - 20L
1,533 SR
Queue Stats
74W - 77L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
8
4 / 2 / 0
5,634
563
5,847
6,006
3,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 0 / 0
4,877
488
1,988
4,849
2,155
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
Projectmunish
Ao Kuang
8
1 / 1 / 0
5,120
512
2,825
7,184
2,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 2 / 1
5,554
555
3,585
4,423
1,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
konakonata12
Jing Wei
8
0 / 3 / 4
5,293
529
2,959
8,520
2,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Arakmo
Chaac
9
2 / 1 / 2
5,231
523
6,418
9,991
4,676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 4
4,919
492
2,042
4,001
3,324
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 0
4,382
438
861
1,604
562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
4 / 3 / 2
5,686
569
4,086
8,326
2,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cliodhna
ledo3_
Cliodhna
11
2 / 0 / 0
6,435
644
3,614
4,612
1,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
5
Kills
8
8
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
2
0
2
L
Chaac
Arakmo
Chaac
2
1
2
3
L
0
1
4
2
W
0
0
0
0
L
0
0
0
0
W
Ao Kuang
Projectmunish
Ao Kuang
1
1
0
1
L
4
3
2
1.67
W
0
2
1
0.25
W
Jing Wei
konakonata12
Jing Wei
0
3
4
0.67
L
Cliodhna
ledo3_
Cliodhna
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,204
Damage
17,021
30,982
Taken
28,534
11,268
Mitigated
13,075
8,202
Healing
9,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
5,847
1,817
188
1,752
6,006
3,259
0
0
6,006
0
21,696
L
Chaac
Arakmo
Chaac
6,418
969
0
4,648
9,991
4,676
0
2,395
7,471
0
29,158
L
2,042
1,223
727
1,047
4,001
3,324
0
251
3,577
0
11,240
W
1,988
335
76
1,015
4,849
2,155
0
0
4,849
0
23,279
L
861
0
0
0
1,604
562
0
830
774
11,519
0
W
Ao Kuang
Projectmunish
Ao Kuang
2,825
864
124
1,622
7,184
2,053
411
0
7,184
26,083
0
L
4,086
1,189
0
2,108
8,326
2,779
0
2,336
5,903
0
20,440
W
3,585
740
0
750
4,423
1,448
853
861
3,562
28,246
0
W
Jing Wei
konakonata12
Jing Wei
2,959
1,742
126
2,549
8,520
2,353
369
0
8,520
0
29,718
L
Cliodhna
ledo3_
Cliodhna
3,614
440
0
1,114
4,612
1,734
0
598
4,014
0
44,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,478
Gold Earned
26,653
211
Minions Killed
210
0
Camps Cleared
0
892,770
Distance Traveled
901,619
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,634
563
41
4
0
152,456
1
L
Chaac
5,231
523
39
4
0
180,626
3
L
Horus
4,919
492
22
2
0
189,762
0
W
Chaac
4,877
488
39
4
0
217,290
0
L
Merlin
4,382
438
15
2
0
97,778
0
W
Ao Kuang
5,120
512
51
5
0
181,567
0
L
Fenrir
5,686
569
35
4
0
212,944
0
W
Zeus
5,554
555
43
4
0
150,824
0
W
Jing Wei
5,293
529
37
4
0
190,633
2
L
Cliodhna
6,435
644
99
10
0
220,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role