Player Matchup

Heimdallr
Heimdallr
ContrastyEwe768
Heimdallr
Level 27
God Stats
5W - 3L
1,457 SR
Queue Stats
14W - 23L
1,052 Elo+
Party 2
Thoth
Thoth
P3n12hed
Thoth
Level 63
God Stats
10W - 10L
1,451 SR
Queue Stats
142W - 190L
1,288 Elo+
Solo
Arachne
Arachne
Whispers of Rin
Arachne
Level 55
God Stats
4W - 7L
1,111 SR
Queue Stats
66W - 99L
1,186 Elo+
Party 2
Team Averages
Level 48
1,340 SR
1,175 Elo+

VS

Team Averages
Level 36
1,396 SR
1,384 Elo+
Sobek
Sobek
 
Sobek
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Yinrovi
Sol
Level 38
God Stats
36W - 54L
1,398 SR
Queue Stats
142W - 223L
1,241 Elo+
Solo
Loki
Loki
blazingwolf57
Loki
Level 26
God Stats
1W - 4L
1,289 SR
Queue Stats
2W - 9L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ContrastyEwe768
Heimdallr
12
2 / 0 / 10
7,186
719
8,199
8,058
4,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
P3n12hed
Thoth
12
6 / 1 / 4
7,691
769
8,002
7,481
3,311
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
6 / 1 / 4
7,571
757
6,609
11,031
5,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 7 / 1
5,687
569
4,618
12,108
6,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
11
2 / 3 / 0
7,331
733
11,391
10,793
4,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 4 / 2
6,300
630
5,029
8,417
3,024
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
14
Kills
2
2
Deaths
14
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
7
1
0.07
W
Heimdallr
ContrastyEwe768
Heimdallr
2
0
10
7
W
Thoth
P3n12hed
Thoth
6
1
4
8
W
6
1
4
8
L
Sol
2
3
0
0.67
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,810
Damage
21,038
26,570
Taken
31,318
13,346
Mitigated
14,282
9,211
Healing
9,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,618
834
96
1,379
12,108
6,900
0
3,041
8,843
8,736
0
W
Heimdallr
ContrastyEwe768
Heimdallr
8,199
3,657
0
4,154
8,058
4,575
584
4,157
3,901
0
16,520
W
Thoth
P3n12hed
Thoth
8,002
359
30
816
7,481
3,311
0
4,696
2,785
24,742
0
W
6,609
4,145
0
4,211
11,031
5,460
217
6,275
4,756
0
19,245
L
Sol
11,391
4,929
515
5,043
10,793
4,358
223
3,030
7,380
29,580
3,813
L
5,029
1,434
715
2,020
8,417
3,024
0
2,065
6,131
0
12,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,448
Gold Earned
19,318
96
Minions Killed
103
5
Camps Cleared
2
558,893
Distance Traveled
528,055
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,687
569
9
1
1
142,939
0
W
Heimdallr
7,186
719
15
2
0
173,499
1
W
Thoth
7,691
769
50
5
1
183,208
0
W
Arachne
7,571
757
31
3
4
202,186
4
L
Sol
7,331
733
77
8
1
203,441
4
L
Loki
6,300
630
17
2
0
181,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role