Player Matchup

Fenrir
Fenrir
FreeShakie4U
Fenrir
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 47L
1,335 Elo+
Solo
Cthulhu
Cthulhu
Gutterboysouz
Cthulhu
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 19L
1,317 Elo+
Party 2
Ravana
Ravana
ThanatosIsBusted
Ravana
Level 49
God Stats
41W - 40L
1,445 SR
Queue Stats
181W - 194L
1,323 Elo+
Solo
Janus
Janus
YouAreNotP
Janus
Level 61
God Stats
2W - 0L
1,715 SR
Queue Stats
59W - 71L
1,384 Elo+
Party 2
Chiron
Chiron
alecaverna
Chiron
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 28L
1,442 Elo+
Solo
Team Averages
Level 64
1,532 SR
1,360 Elo+

VS

Team Averages
Level 62
1,525 SR
1,216 Elo+
Horus
Horus
Gyrthwyrm
Horus
Level 55
God Stats
5W - 9L
1,679 SR
Queue Stats
270W - 322L
1,382 Elo+
Solo
Lancelot
Lancelot
NexusOfInfinity
Lancelot
Level 108
God Stats
15W - 9L
1,603 SR
Queue Stats
108W - 88L
1,423 Elo+
Solo
Nu Wa
Nu Wa
Tin10Men
Nu Wa
Level 85
God Stats
15W - 8L
1,621 SR
Queue Stats
572W - 622L
1,300 Elo+
Solo
Apollo
Apollo
VentusR6
Apollo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
930 Elo+
Party 1
Chaac
Chaac
l Jaylxn l
Chaac
Level 33
God Stats
0W - 4L
1,220 SR
Queue Stats
2W - 9L
1,043 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 6 / 4
8,457
497
4,481
14,331
6,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
13
4 / 4 / 3
8,860
521
3,022
15,865
12,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
8 / 3 / 4
10,957
645
16,210
14,060
11,991
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
15
7 / 1 / 1
9,579
563
9,205
6,875
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
alecaverna
Chiron
12
2 / 3 / 5
8,427
496
7,164
12,068
4,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Gyrthwyrm
Horus
15
6 / 4 / 1
9,313
548
6,755
11,486
10,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Lancelot
12
2 / 6 / 9
8,624
507
10,072
13,169
6,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
Tin10Men
Nu Wa
11
4 / 7 / 6
7,869
463
9,166
12,770
4,823
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
VentusR6
Apollo
12
2 / 3 / 5
7,383
434
4,871
9,542
3,471
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
12
1 / 5 / 6
7,424
437
6,812
13,441
5,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
42
24
Kills
15
17
Deaths
25
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
6
4
0.83
W
Cthulhu
4
4
3
1.38
L
Horus
Gyrthwyrm
Horus
6
4
1
1.63
L
Lancelot
2
6
9
1.08
W
8
3
4
3.33
L
Nu Wa
Tin10Men
Nu Wa
4
7
6
1
L
Apollo
VentusR6
Apollo
2
3
5
1.5
W
Janus
7
1
1
7.5
W
Chiron
alecaverna
Chiron
2
3
5
1.5
L
Chaac
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,082
Damage
37,676
63,199
Taken
60,408
38,555
Mitigated
30,522
12,744
Healing
9,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,481
890
0
4,173
14,331
6,862
887
2,553
11,664
0
51,346
W
Cthulhu
3,022
356
0
1,505
15,865
12,926
280
2,145
13,370
24,751
0
L
Horus
Gyrthwyrm
Horus
6,755
3,249
121
1,934
11,486
10,366
0
1,431
10,055
0
56,877
L
Lancelot
10,072
1,393
0
1,167
13,169
6,223
520
3,108
10,061
0
56,642
W
16,210
6,125
0
2,101
14,060
11,991
1,063
2,118
11,643
0
91,755
L
Nu Wa
Tin10Men
Nu Wa
9,166
2,455
0
1,038
12,770
4,823
517
3,485
9,285
43,536
0
L
Apollo
VentusR6
Apollo
4,871
2,721
370
1,627
9,542
3,471
1,076
2,885
6,657
0
29,809
W
Janus
9,205
1,346
0
799
6,875
2,346
2,039
1,400
5,402
71,496
0
W
Chiron
alecaverna
Chiron
7,164
2,091
912
3,254
12,068
4,430
1,947
950
10,960
0
53,085
L
Chaac
6,812
1,971
261
3,124
13,441
5,639
0
3,136
10,305
0
39,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,280
Gold Earned
40,613
468
Minions Killed
312
0
Camps Cleared
0
1,624,718
Distance Traveled
1,529,103
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,457
497
74
4
0
313,284
2
W
Cthulhu
8,860
521
29
2
0
324,670
0
L
Horus
9,313
548
94
6
0
341,360
0
L
Lancelot
8,624
507
60
4
0
361,019
3
W
Ravana
10,957
645
154
9
0
332,954
7
L
Nu Wa
7,869
463
56
3
0
276,298
0
L
Apollo
7,383
434
42
2
0
262,743
0
W
Janus
9,579
563
122
7
0
330,014
3
W
Chiron
8,427
496
89
5
0
323,796
2
L
Chaac
7,424
437
60
4
0
287,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role