Player Matchup

Terra
Terra
Amno
Terra
Level 153
God Stats
4W - 1L
1,611 SR
Queue Stats
77W - 21L
1,816 Elo+
Party 2
Nemesis
Nemesis
BatsBats
Nemesis
Level 89
God Stats
10W - 3L
1,656 SR
Queue Stats
428W - 179L
1,744 Elo+
Party 2
Scylla
Scylla
McLeyon
Scylla
Level 147
God Stats
7W - 3L
1,739 SR
Queue Stats
22W - 6L
1,786 Elo+
Party 2
Anubis
Anubis
Samchannn
Anubis
Level 17
God Stats
1W - 0L
2,039 SR
Queue Stats
6W - 1L
1,832 Elo+
Party 2
Lancelot
Lancelot
kemedo
Lancelot
Level 108
God Stats
4W - 1L
1,609 SR
Queue Stats
37W - 34L
1,503 Elo+
Party 2
Team Averages
Level 103
1,731 SR
1,737 Elo+

VS

Team Averages
Level 71
1,530 SR
1,503 Elo+
Neith
Neith
Supeg1rlgamer
Neith
Level 43
God Stats
47W - 32L
1,677 SR
Queue Stats
239W - 154L
1,567 Elo+
Party 3
Merlin
Merlin
TheRealSlushhyyy
Merlin
Level 82
God Stats
6W - 7L
1,385 SR
Queue Stats
62W - 63L
1,478 Elo+
Party 1
Sun Wukong
Sun Wukong
joshualee9542
Sun Wukong
Level 65
God Stats
4W - 5L
1,480 SR
Queue Stats
72W - 74L
1,474 Elo+
Party 1
Thanatos
Thanatos
kenvas
Thanatos
Level 120
God Stats
22W - 24L
1,633 SR
Queue Stats
1,285W - 1,088L
1,514 Elo+
Party 3
Cthulhu
Cthulhu
pabloescobar_166
Cthulhu
Level 46
God Stats
9W - 13L
1,476 SR
Queue Stats
63W - 76L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Amno
Terra
17
3 / 0 / 16
11,808
1,181
10,573
11,621
17,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
BatsBats
Nemesis
16
6 / 0 / 12
11,176
1,118
12,376
8,206
6,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
McLeyon
Scylla
17
7 / 0 / 9
11,252
1,125
24,362
6,104
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
Samchannn
Anubis
16
1 / 0 / 16
9,951
995
11,248
9,699
5,452
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
kemedo
Lancelot
16
5 / 4 / 12
10,860
1,086
8,459
9,315
4,256
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

320

VS

Team 2 Tickets

171

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 2
9,142
914
6,949
10,102
4,123
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 2 / 2
9,219
922
9,557
7,909
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
joshualee9542
Sun Wukong
14
1 / 7 / 1
9,120
912
9,244
24,992
17,518
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
kenvas
Thanatos
15
3 / 5 / 1
9,816
982
7,806
13,998
6,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 4 / 2
8,925
893
6,576
15,158
15,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
12
22
Kills
4
4
Deaths
22
65
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Terra
Amno
Terra
3
0
16
11
W
Nemesis
BatsBats
Nemesis
6
0
12
12
W
Scylla
McLeyon
Scylla
7
0
9
11.5
W
Anubis
Samchannn
Anubis
1
0
16
9
L
0
4
2
0.25
L
0
2
2
0.5
L
Sun Wukong
joshualee9542
Sun Wukong
1
7
1
0.21
W
Lancelot
kemedo
Lancelot
5
4
12
2.75
L
Thanatos
kenvas
Thanatos
3
5
1
0.7
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,018
Damage
40,132
44,945
Taken
72,159
35,693
Mitigated
46,577
15,491
Healing
7,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Amno
Terra
10,573
1,355
2,518
3,898
11,621
17,106
0
4,206
7,252
17,407
0
W
Nemesis
BatsBats
Nemesis
12,376
5,617
0
2,076
8,206
6,195
0
1,919
6,287
0
29,481
W
Scylla
McLeyon
Scylla
24,362
2,540
0
1,303
6,104
2,684
0
2,490
3,464
49,009
0
W
Anubis
Samchannn
Anubis
11,248
1,123
0
5,442
9,699
5,452
0
4,095
5,436
27,696
0
L
6,949
2,025
0
408
10,102
4,123
0
5,807
4,295
0
28,289
L
9,557
456
0
81
7,909
3,181
0
4,970
2,939
32,941
0
L
Sun Wukong
joshualee9542
Sun Wukong
9,244
460
0
2,474
24,992
17,518
0
16,971
8,021
0
19,633
W
Lancelot
kemedo
Lancelot
8,459
1,794
0
254
9,315
4,256
0
2,855
6,373
0
16,857
L
Thanatos
kenvas
Thanatos
7,806
590
0
3,864
13,998
6,375
0
7,267
6,731
0
12,588
L
6,576
235
268
494
15,158
15,380
0
11,168
3,990
14,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,047
Gold Earned
46,222
181
Minions Killed
144
11
Camps Cleared
5
1,029,467
Distance Traveled
899,464
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,808
1,181
24
2
1
215,621
0
W
Nemesis
11,176
1,118
50
5
7
229,471
2
W
Scylla
11,252
1,125
49
5
1
189,497
0
W
Anubis
9,951
995
36
4
1
178,985
0
L
Neith
9,142
914
31
3
0
170,235
0
L
Merlin
9,219
922
58
6
0
178,774
0
L
Sun Wukong
9,120
912
19
2
2
186,791
0
W
Lancelot
10,860
1,086
22
2
1
215,893
0
L
Thanatos
9,816
982
13
1
2
183,069
0
L
Cthulhu
8,925
893
23
2
1
180,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role