Player Matchup

Ymir
Ymir
Brandace45
Ymir
Level 6
God Stats
11W - 1L
1,500 SR
Queue Stats
25W - 12L
1,500 Elo+
Party 2
Neith
Neith
Littlebigchild
Neith
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
156W - 80L
1,515 Elo+
Party 2
Janus
Janus
MonkeyCrysis
Janus
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,710 Elo+
Party 2
Horus
Horus
NCTYuta
Horus
Level 31
God Stats
5W - 5L
1,270 SR
Queue Stats
132W - 141L
1,476 Elo+
Solo
Lancelot
Lancelot
ajhdfklfaklj
Lancelot
Level 28
God Stats
4W - 0L
1,702 SR
Queue Stats
26W - 8L
1,594 Elo+
Party 2
Team Averages
Level 33
1,495 SR
1,559 Elo+

VS

Team Averages
Level 39
1,593 SR
1,405 Elo+
Arachne
Arachne
Buttvard
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,385 Elo+
Party 1
Neith
Neith
Juoreg
Neith
Level 79
God Stats
1W - 1L
1,816 SR
Queue Stats
28W - 34L
1,379 Elo+
Party 1
Kukulkan
Kukulkan
Kenci
Kukulkan
Level 44
God Stats
0W - 1L
1,505 SR
Queue Stats
35W - 45L
1,385 Elo+
Party 1
Bellona
Bellona
Tajjen
Bellona
Level 14
God Stats
6W - 9L
1,436 SR
Queue Stats
18W - 25L
1,302 Elo+
Party 1
Anubis
Anubis
hydradoeswork
Anubis
Level 32
God Stats
4W - 2L
1,706 SR
Queue Stats
85W - 70L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 17
10,147
534
5,505
14,532
20,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
11 / 0 / 13
11,222
591
22,434
10,231
6,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
6 / 3 / 6
10,539
555
7,716
10,395
4,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
NCTYuta
Horus
18
1 / 3 / 4
11,379
599
9,354
12,038
8,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
ajhdfklfaklj
Lancelot
19
14 / 3 / 9
12,188
641
18,305
17,785
9,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Buttvard
Arachne
12
4 / 11 / 2
8,351
440
5,651
20,260
7,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
Juoreg
Neith
12
0 / 7 / 3
7,058
371
5,208
11,018
4,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kukulkan
Kenci
Kukulkan
15
3 / 4 / 1
9,589
505
11,735
11,623
5,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Tajjen
Bellona
11
0 / 7 / 3
6,651
350
4,386
17,061
14,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 6 / 0
9,325
491
5,703
18,677
7,592
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
19
35
Kills
10
10
Deaths
35
49
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
17
11.5
L
Arachne
Buttvard
Arachne
4
11
2
0.45
L
Neith
Juoreg
Neith
0
7
3
0.21
L
Kukulkan
Kenci
Kukulkan
3
4
1
0.88
W
11
0
13
17.5
W
6
3
6
3
W
Horus
NCTYuta
Horus
1
3
4
1
L
Bellona
Tajjen
Bellona
0
7
3
0.21
W
Lancelot
ajhdfklfaklj
Lancelot
14
3
9
6.17
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,314
Damage
32,683
64,981
Taken
78,639
48,771
Mitigated
39,967
21,448
Healing
16,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,505
832
0
1,395
14,532
20,136
1,381
1,401
13,131
21,790
0
L
Arachne
Buttvard
Arachne
5,651
4,048
0
1,897
20,260
7,993
0
3,171
17,054
0
44,988
L
Neith
Juoreg
Neith
5,208
1,614
0
1,848
11,018
4,438
0
1,906
9,112
0
44,010
L
Kukulkan
Kenci
Kukulkan
11,735
665
0
1,707
11,623
5,348
0
3,623
7,954
82,516
0
W
22,434
8,489
0
3,782
10,231
6,098
6,636
1,982
8,249
0
96,275
W
7,716
509
0
1,330
10,395
4,948
1,431
5,715
4,680
64,717
0
W
Horus
NCTYuta
Horus
9,354
3,299
355
3,933
12,038
8,190
159
5,334
6,704
0
99,706
L
Bellona
Tajjen
Bellona
4,386
1,226
0
2,525
17,061
14,596
0
3,551
13,510
0
26,828
W
Lancelot
ajhdfklfaklj
Lancelot
18,305
3,484
0
10,653
17,785
9,399
0
3,068
14,717
0
98,152
L
5,703
960
0
8,202
18,677
7,592
64
970
17,158
66,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,475
Gold Earned
40,974
602
Minions Killed
491
0
Camps Cleared
0
1,865,253
Distance Traveled
1,566,323
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,147
534
21
1
0
349,689
7
L
Arachne
8,351
440
71
4
0
328,051
1
L
Neith
7,058
371
92
5
0
332,919
3
L
Kukulkan
9,589
505
148
8
0
287,589
3
W
Neith
11,222
591
155
8
0
336,185
3
W
Janus
10,539
555
122
6
0
352,403
0
W
Horus
11,379
599
175
9
0
360,942
8
L
Bellona
6,651
350
36
2
0
362,870
1
W
Lancelot
12,188
641
129
7
0
466,034
1
L
Anubis
9,325
491
144
8
0
254,894
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role