Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Numbzie
Shiva
Level 160
God Stats
2W - 1L
1,712 SR
Queue Stats
173W - 176L
1,521 Elo+
Solo
Tiamat
Tiamat
OneEightTwo
Tiamat
Level 99
God Stats
2W - 1L
1,877 SR
Queue Stats
179W - 174L
1,545 Elo+
Party 1
Heimdallr
Heimdallr
StoneTemplePilot
Heimdallr
Level 111
God Stats
11W - 9L
1,642 SR
Queue Stats
367W - 333L
1,575 Elo+
Party 1
Set
Set
iAngelStrxnge--x
Set
Level 118
God Stats
1W - 4L
1,500 SR
Queue Stats
376W - 337L
1,564 Elo+
Solo
Team Averages
Level 129
1,646 SR
1,541 Elo+

VS

Team Averages
Level 141
1,606 SR
1,527 Elo+
Ravana
Ravana
 
Ravana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
ArcAngel o75
Heimdallr
Level 136
God Stats
3W - 3L
1,351 SR
Queue Stats
97W - 108L
1,506 Elo+
Solo
Lancelot
Lancelot
FBIAgentLitler
Lancelot
Level 149
God Stats
1W - 0L
1,757 SR
Queue Stats
83W - 68L
1,544 Elo+
Party 2
Agni
Agni
GimmeUrCream
Agni
Level 154
God Stats
1W - 0L
1,686 SR
Queue Stats
20W - 28L
1,451 Elo+
Party 2
Khepri
Khepri
KaiserWindhelm
Khepri
Level 109
God Stats
6W - 3L
1,738 SR
Queue Stats
217W - 197L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
3 / 3 / 1
5,790
526
5,607
7,683
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Shiva
Numbzie
Shiva
11
0 / 2 / 0
6,064
551
2,872
9,111
6,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tiamat
6
0 / 4 / 1
4,441
404
2,341
6,803
4,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
8
3 / 3 / 0
5,165
470
2,821
8,491
2,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

9
0 / 3 / 3
5,593
508
3,227
10,587
3,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
2 / 0 / 0
6,695
609
6,544
5,720
2,864
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
ArcAngel o75
Heimdallr
10
1 / 2 / 5
5,679
516
4,966
5,629
2,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
9
3 / 3 / 3
5,884
535
6,669
7,686
3,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
8 / 0 / 0
7,531
685
7,448
5,127
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 8
5,638
513
4,045
8,858
5,868
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
6
Kills
15
15
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
3
1
1.17
W
Ravana
 
Ravana
2
0
0
2
W
Heimdallr
ArcAngel o75
Heimdallr
1
2
5
1.75
W
Lancelot
3
3
3
1.5
W
8
0
0
8
W
1
1
8
5
L
Shiva
Numbzie
Shiva
0
2
0
0
L
Tiamat
0
4
1
0.13
L
Heimdallr
3
3
0
1
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,868
Damage
29,672
42,675
Taken
33,020
19,774
Mitigated
16,043
10,358
Healing
9,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,607
1,901
0
2,826
7,683
2,263
0
3,128
4,555
28,938
0
W
Ravana
 
Ravana
6,544
2,287
0
2,357
5,720
2,864
0
0
5,484
0
47,710
W
Heimdallr
ArcAngel o75
Heimdallr
4,966
2,872
0
2,007
5,629
2,238
250
891
4,688
0
40,425
W
Lancelot
6,669
1,093
0
330
7,686
3,129
0
2,294
5,215
0
33,096
W
7,448
1,107
0
2,338
5,127
1,944
0
1,347
3,686
57,045
0
W
4,045
946
330
2,050
8,858
5,868
0
2,965
5,763
16,079
0
L
Shiva
Numbzie
Shiva
2,872
1,434
133
2,458
9,111
6,240
0
0
9,111
0
43,144
L
Tiamat
2,341
446
334
1,774
6,803
4,477
0
3,022
3,781
16,297
0
L
Heimdallr
2,821
896
0
1,972
8,491
2,799
0
2,855
5,636
0
22,111
L
3,227
1,219
0
861
10,587
3,995
0
2,488
8,099
0
36,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,053
Gold Earned
31,427
272
Minions Killed
344
0
Camps Cleared
0
1,085,319
Distance Traveled
1,105,757
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,790
526
56
5
0
234,063
2
W
Ravana
6,695
609
107
10
0
224,962
5
W
Heimdallr
5,679
516
58
5
0
188,037
4
W
Lancelot
5,884
535
58
5
0
251,483
0
W
Agni
7,531
685
103
9
0
220,863
2
W
Khepri
5,638
513
18
2
0
220,412
1
L
Shiva
6,064
551
85
8
0
209,428
6
L
Tiamat
4,441
404
21
2
0
207,394
1
L
Heimdallr
5,165
470
41
4
0
187,701
3
L
Set
5,593
508
69
6
0
246,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role