Player Matchup

Nemesis
Nemesis
Silver IV
Damec_
Nemesis
Silver IV
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,194 MMR
Party 1
Sol
Sol
Silver I
ElegantRaptor47
Sol
Silver I
Level 125
God Stats
6W - 9L
1,480 SR
Queue Stats
188W - 206L
1,267 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
KommissarSolar88
Baron Samedi
Bronze III
Level 65
God Stats
1W - 2L
1,606 SR
Queue Stats
5W - 12L
1,377 MMR
Party 1
Vulcan
Vulcan
Silver II
MrAwesomeXD1
Vulcan
Silver II
Level 125
God Stats
3W - 6L
1,532 SR
Queue Stats
214W - 242L
1,129 MMR
Solo
Chiron
Chiron
Silver I
deivid DEI
Chiron
Silver I
Level 119
God Stats
11W - 15L
1,381 SR
Queue Stats
275W - 287L
1,219 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,500 SR
1,237 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,460 SR
1,238 MMR
Ullr
Ullr
Silver I
BlxckBull_RBN
Ullr
Silver I
Level 127
God Stats
26W - 23L
1,426 SR
Queue Stats
65W - 77L
1,259 MMR
Solo
Osiris
Osiris
Gold V
HomuraCR7_
Osiris
Gold V
Level 138
God Stats
3W - 2L
1,592 SR
Queue Stats
328W - 322L
1,301 MMR
Solo
Pele
Pele
Silver V
RaidenLooterKing
Pele
Silver V
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 79L
1,087 MMR
Solo
Nox
Nox
Silver I
anouar16_
Nox
Silver I
Level 127
God Stats
8W - 5L
1,203 SR
Queue Stats
121W - 123L
1,276 MMR
Solo
Ravana
Ravana
Silver I
styax_
Ravana
Silver I
Level 156
God Stats
8W - 11L
1,579 SR
Queue Stats
237W - 251L
1,267 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Damec_
Nemesis
17
4 / 9 / 1
10,888
436
7,303
24,002
10,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 7 / 3
11,113
445
19,368
23,499
9,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
KommissarSolar88
Baron Samedi
15
0 / 6 / 4
10,011
400
9,134
18,672
8,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
16
3 / 3 / 3
10,469
419
15,371
12,855
5,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
deivid DEI
Chiron
20
5 / 1 / 3
13,220
529
11,361
16,358
7,395
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bans
ArachneAh Muzen CabTsukuyomiSkadi

VS

Bans
MercuryKing ArthurMorgan Le FayKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 1
14,475
579
12,603
18,967
8,895
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
HomuraCR7_
Osiris
19
7 / 4 / 7
13,048
522
15,108
30,759
34,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
10 / 1 / 4
13,278
531
13,066
25,240
15,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

18
3 / 2 / 12
12,653
506
17,679
9,994
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
styax_
Ravana
18
1 / 1 / 11
12,754
510
13,667
14,215
18,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
61
12
Kills
26
26
Deaths
12
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
5
4
1
1.38
L
Nemesis
Damec_
Nemesis
4
9
1
0.5
L
0
7
3
0.21
W
Osiris
HomuraCR7_
Osiris
7
4
7
2.63
L
Baron Samedi
KommissarSolar88
Baron Samedi
0
6
4
0.33
L
Vulcan
3
3
3
1.5
W
10
1
4
12
W
3
2
12
4.5
L
Chiron
deivid DEI
Chiron
5
1
3
6.5
W
Ravana
styax_
Ravana
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,537
Damage
72,123
95,386
Taken
99,175
40,676
Mitigated
82,515
24,905
Healing
33,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,603
5,205
0
7,372
18,967
8,895
1,179
5,201
13,499
0
150,326
L
Nemesis
Damec_
Nemesis
7,303
3,470
0
1,642
24,002
10,150
0
2,503
21,499
0
79,408
L
19,368
9,590
0
7,971
23,499
9,485
2,952
2,766
20,733
97,809
0
W
Osiris
HomuraCR7_
Osiris
15,108
4,466
0
11,537
30,759
34,741
1,378
15,783
14,899
0
82,856
L
Baron Samedi
KommissarSolar88
Baron Samedi
9,134
417
811
3,216
18,672
8,619
134
6,479
12,193
78,735
0
L
Vulcan
15,371
6,277
0
2,197
12,855
5,027
0
4,128
8,727
61,820
0
W
13,066
2,385
0
6,097
25,240
15,996
2,363
8,505
16,556
0
124,128
W
17,679
355
0
932
9,994
4,835
3,310
6,015
3,881
111,354
0
L
Chiron
deivid DEI
Chiron
11,361
2,811
884
8,184
16,358
7,395
750
1,803
14,521
0
104,026
W
Ravana
styax_
Ravana
13,667
2,327
3,672
3,731
14,215
18,048
288
7,870
6,041
0
50,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,701
Gold Earned
66,208
651
Minions Killed
743
0
Camps Cleared
0
2,103,282
Distance Traveled
2,420,880
16
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
14,475
579
223
9
0
466,100
4
L
Nemesis
10,888
436
105
4
0
419,039
1
L
Sol
11,113
445
146
6
0
362,966
2
W
Osiris
13,048
522
119
5
0
461,152
7
L
Baron Samedi
10,011
400
126
5
0
402,177
3
L
Vulcan
10,469
419
98
4
0
483,427
7
W
Pele
13,278
531
145
6
0
548,022
8
W
Nox
12,653
506
167
7
0
436,400
9
L
Chiron
13,220
529
176
7
0
435,673
3
W
Ravana
12,754
510
89
4
0
509,206
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role